/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL21$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** As a special exception, The Qt Company gives you certain additional ** rights. These rights are described in The Qt Company LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QSGDEFAULTGLYPHNODE_P_P_H #define QSGDEFAULTGLYPHNODE_P_P_H #include #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE class QFontEngine; class Geometry; class QSGTextMaskMaterial: public QSGMaterial { public: QSGTextMaskMaterial(const QRawFont &font, QFontEngine::GlyphFormat glyphFormat = QFontEngine::Format_None); virtual ~QSGTextMaskMaterial(); virtual QSGMaterialType *type() const; virtual QSGMaterialShader *createShader() const; virtual int compare(const QSGMaterial *other) const; void setColor(const QColor &c) { m_color = QVector4D(c.redF(), c.greenF(), c.blueF(), c.alphaF()); } void setColor(const QVector4D &color) { m_color = color; } const QVector4D &color() const { return m_color; } QSGTexture *texture() const { return m_texture; } int cacheTextureWidth() const; int cacheTextureHeight() const; bool ensureUpToDate(); QOpenGLTextureGlyphCache *glyphCache() const; void populate(const QPointF &position, const QVector &glyphIndexes, const QVector &glyphPositions, QSGGeometry *geometry, QRectF *boundingRect, QPointF *baseLine, const QMargins &margins = QMargins(0, 0, 0, 0)); private: void init(QFontEngine::GlyphFormat glyphFormat); QSGPlainTexture *m_texture; QExplicitlySharedDataPointer m_glyphCache; QRawFont m_font; QVector4D m_color; QSize m_size; }; class QSGStyledTextMaterial : public QSGTextMaskMaterial { public: QSGStyledTextMaterial(const QRawFont &font); virtual ~QSGStyledTextMaterial() { } void setStyleShift(const QVector2D &shift) { m_styleShift = shift; } const QVector2D &styleShift() const { return m_styleShift; } void setStyleColor(const QColor &c) { m_styleColor = QVector4D(c.redF(), c.greenF(), c.blueF(), c.alphaF()); } void setStyleColor(const QVector4D &color) { m_styleColor = color; } const QVector4D &styleColor() const { return m_styleColor; } virtual QSGMaterialType *type() const; virtual QSGMaterialShader *createShader() const; int compare(const QSGMaterial *other) const; private: QVector2D m_styleShift; QVector4D m_styleColor; }; class QSGOutlinedTextMaterial : public QSGStyledTextMaterial { public: QSGOutlinedTextMaterial(const QRawFont &font); ~QSGOutlinedTextMaterial() { } QSGMaterialType *type() const; QSGMaterialShader *createShader() const; }; QT_END_NAMESPACE #endif