/**************************************************************************** ** ** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QSGDEFAULTLAYER_P_H #define QSGDEFAULTLAYER_P_H #include #include #include #define QSG_DEBUG_FBO_OVERLAY class Q_QUICK_PRIVATE_EXPORT QSGDefaultLayer : public QSGLayer { Q_OBJECT public: QSGDefaultLayer(QSGRenderContext *context); ~QSGDefaultLayer(); virtual bool updateTexture(); // The item's "paint node", not effect node. QSGNode *item() const { return m_item; } void setItem(QSGNode *item); QRectF rect() const { return m_rect; } void setRect(const QRectF &rect); QSize size() const { return m_size; } void setSize(const QSize &size); void setHasMipmaps(bool mipmap); void bind(); bool hasAlphaChannel() const; bool hasMipmaps() const; int textureId() const; QSize textureSize() const { return m_size; } GLenum format() const { return m_format; } void setFormat(GLenum format); bool live() const { return bool(m_live); } void setLive(bool live); bool recursive() const { return bool(m_recursive); } void setRecursive(bool recursive); void setDevicePixelRatio(qreal ratio) { m_device_pixel_ratio = ratio; } void scheduleUpdate(); QImage toImage() const; public Q_SLOTS: void markDirtyTexture(); void invalidated(); private: void grab(); QSGNode *m_item; QRectF m_rect; QSize m_size; qreal m_device_pixel_ratio; GLenum m_format; QSGRenderer *m_renderer; QOpenGLFramebufferObject *m_fbo; QOpenGLFramebufferObject *m_secondaryFbo; QSharedPointer m_depthStencilBuffer; GLuint m_transparentTexture; #ifdef QSG_DEBUG_FBO_OVERLAY QSGSimpleRectNode *m_debugOverlay; #endif QSGRenderContext *m_context; uint m_mipmap : 1; uint m_live : 1; uint m_recursive : 1; uint m_dirtyTexture : 1; uint m_multisamplingChecked : 1; uint m_multisampling : 1; uint m_grab : 1; }; #endif // QSGDEFAULTLAYER_P_H