/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QSGDEFAULTLAYER_P_H #define QSGDEFAULTLAYER_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include QT_BEGIN_NAMESPACE #define QSG_DEBUG_FBO_OVERLAY class QOpenGLFramebufferObject; class QSGDepthStencilBuffer; class QSGDefaultRenderContext; class Q_QUICK_PRIVATE_EXPORT QSGDefaultLayer : public QSGLayer { Q_OBJECT public: QSGDefaultLayer(QSGRenderContext *context); ~QSGDefaultLayer(); bool updateTexture() Q_DECL_OVERRIDE; // The item's "paint node", not effect node. QSGNode *item() const { return m_item; } void setItem(QSGNode *item) Q_DECL_OVERRIDE; QRectF rect() const { return m_rect; } void setRect(const QRectF &rect) Q_DECL_OVERRIDE; QSize size() const { return m_size; } void setSize(const QSize &size) Q_DECL_OVERRIDE; void setHasMipmaps(bool mipmap) Q_DECL_OVERRIDE; void bind() Q_DECL_OVERRIDE; bool hasAlphaChannel() const Q_DECL_OVERRIDE; bool hasMipmaps() const Q_DECL_OVERRIDE; int textureId() const Q_DECL_OVERRIDE; QSize textureSize() const Q_DECL_OVERRIDE { return m_size; } GLenum format() const { return m_format; } void setFormat(GLenum format) Q_DECL_OVERRIDE; bool live() const { return bool(m_live); } void setLive(bool live) Q_DECL_OVERRIDE; bool recursive() const { return bool(m_recursive); } void setRecursive(bool recursive) Q_DECL_OVERRIDE; void setDevicePixelRatio(qreal ratio) Q_DECL_OVERRIDE { m_device_pixel_ratio = ratio; } bool mirrorHorizontal() const { return bool(m_mirrorHorizontal); } void setMirrorHorizontal(bool mirror) Q_DECL_OVERRIDE; bool mirrorVertical() const { return bool(m_mirrorVertical); } void setMirrorVertical(bool mirror) Q_DECL_OVERRIDE; void scheduleUpdate() Q_DECL_OVERRIDE; QImage toImage() const Q_DECL_OVERRIDE; QRectF normalizedTextureSubRect() const Q_DECL_OVERRIDE; public Q_SLOTS: void markDirtyTexture() Q_DECL_OVERRIDE; void invalidated() Q_DECL_OVERRIDE; private: void grab(); QSGNode *m_item; QRectF m_rect; QSize m_size; qreal m_device_pixel_ratio; GLenum m_format; QSGRenderer *m_renderer; QOpenGLFramebufferObject *m_fbo; QOpenGLFramebufferObject *m_secondaryFbo; QSharedPointer m_depthStencilBuffer; GLuint m_transparentTexture; #ifdef QSG_DEBUG_FBO_OVERLAY QSGSimpleRectNode *m_debugOverlay; #endif QSGDefaultRenderContext *m_context; uint m_mipmap : 1; uint m_live : 1; uint m_recursive : 1; uint m_dirtyTexture : 1; uint m_multisamplingChecked : 1; uint m_multisampling : 1; uint m_grab : 1; uint m_mirrorHorizontal : 1; uint m_mirrorVertical : 1; }; QT_END_NAMESPACE #endif // QSGDEFAULTLAYER_P_H