/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/ ** ** This file is part of the QtQml module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef DEFAULT_RECTANGLENODE_H #define DEFAULT_RECTANGLENODE_H #include #include QT_BEGIN_HEADER QT_BEGIN_NAMESPACE class QSGContext; class SmoothColorMaterial : public QSGMaterial { public: SmoothColorMaterial(); int compare(const QSGMaterial *other) const; protected: virtual QSGMaterialType *type() const; virtual QSGMaterialShader *createShader() const; }; class QSGDefaultRectangleNode : public QSGRectangleNode { public: QSGDefaultRectangleNode(); virtual void setRect(const QRectF &rect); virtual void setColor(const QColor &color); virtual void setPenColor(const QColor &color); virtual void setPenWidth(qreal width); virtual void setGradientStops(const QGradientStops &stops); virtual void setRadius(qreal radius); virtual void setAntialiasing(bool antialiasing); virtual void setAligned(bool aligned); virtual void update(); private: void updateGeometry(); void updateGradientTexture(); QSGVertexColorMaterial m_material; SmoothColorMaterial m_smoothMaterial; QRectF m_rect; QGradientStops m_gradient_stops; QColor m_color; QColor m_border_color; qreal m_radius; qreal m_pen_width; uint m_aligned : 1; uint m_antialiasing : 1; uint m_gradient_is_opaque : 1; uint m_dirty_geometry : 1; QSGGeometry m_geometry; }; QT_END_NAMESPACE QT_END_HEADER #endif