/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL21$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** As a special exception, The Qt Company gives you certain additional ** rights. These rights are described in The Qt Company LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QSGDEFAULTRECTANGLENODE_P_H #define QSGDEFAULTRECTANGLENODE_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include QT_BEGIN_NAMESPACE class QSGContext; class Q_QUICK_PRIVATE_EXPORT QSGSmoothColorMaterial : public QSGMaterial { public: QSGSmoothColorMaterial(); int compare(const QSGMaterial *other) const; protected: virtual QSGMaterialType *type() const; virtual QSGMaterialShader *createShader() const; }; class Q_QUICK_PRIVATE_EXPORT QSGDefaultRectangleNode : public QSGRectangleNode { public: QSGDefaultRectangleNode(); virtual void setRect(const QRectF &rect); virtual void setColor(const QColor &color); virtual void setPenColor(const QColor &color); virtual void setPenWidth(qreal width); virtual void setGradientStops(const QGradientStops &stops); virtual void setRadius(qreal radius); virtual void setAntialiasing(bool antialiasing); virtual void setAligned(bool aligned); virtual void update(); private: void updateGeometry(); void updateGradientTexture(); QSGVertexColorMaterial m_material; QSGSmoothColorMaterial m_smoothMaterial; QRectF m_rect; QGradientStops m_gradient_stops; QColor m_color; QColor m_border_color; qreal m_radius; qreal m_pen_width; uint m_aligned : 1; uint m_antialiasing : 1; uint m_gradient_is_opaque : 1; uint m_dirty_geometry : 1; QSGGeometry m_geometry; }; QT_END_NAMESPACE #endif