/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. 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Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QSGDEFAULTRENDERCONTEXT_H #define QSGDEFAULTRENDERCONTEXT_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #if QT_CONFIG(opengl) #include #endif QT_BEGIN_NAMESPACE class QRhi; class QRhiCommandBuffer; class QRhiRenderPassDescriptor; class QOpenGLContext; class QSGMaterialShader; class QSGMaterialRhiShader; class QOpenGLFramebufferObject; class QSGDepthStencilBufferManager; class QSGDepthStencilBuffer; namespace QSGOpenGLAtlasTexture { class Manager; } namespace QSGRhiAtlasTexture { class Manager; } class Q_QUICK_PRIVATE_EXPORT QSGDefaultRenderContext : public QSGRenderContext { Q_OBJECT public: QSGDefaultRenderContext(QSGContext *context); QRhi *rhi() const override { return m_rhi; } QOpenGLContext *openglContext() const { return m_gl; } bool isValid() const override { return m_gl || m_rhi; } static const int INIT_PARAMS_MAGIC = 0x50E; struct InitParams : public QSGRenderContext::InitParams { int sType = INIT_PARAMS_MAGIC; // help discovering broken code passing something else as 'context' QRhi *rhi = nullptr; int sampleCount = 1; // 1, 4, 8, ... QOpenGLContext *openGLContext = nullptr; // ### Qt 6: remove // only used as a hint f.ex. in the texture atlas init QSize initialSurfacePixelSize; // The first window that will be used with this rc, if available. // Only a hint, to help picking better values for atlases. QSurface *maybeSurface = nullptr; }; void initialize(const QSGRenderContext::InitParams *params) override; void invalidate() override; void prepareSync(qreal devicePixelRatio, QRhiCommandBuffer *cb) override; void beginNextFrame(QSGRenderer *renderer, RenderPassCallback mainPassRecordingStart, RenderPassCallback mainPassRecordingEnd, void *callbackUserData) override; void renderNextFrame(QSGRenderer *renderer, uint fboId) override; void endNextFrame(QSGRenderer *renderer) override; void beginNextRhiFrame(QSGRenderer *renderer, QRhiRenderTarget *rt, QRhiRenderPassDescriptor *rp, QRhiCommandBuffer *cb, RenderPassCallback mainPassRecordingStart, RenderPassCallback mainPassRecordingEnd, void *callbackUserData) override; void renderNextRhiFrame(QSGRenderer *renderer) override; void endNextRhiFrame(QSGRenderer *renderer) override; void preprocess() override; QSGDistanceFieldGlyphCache *distanceFieldGlyphCache(const QRawFont &font) override; virtual QSharedPointer depthStencilBufferForFbo(QOpenGLFramebufferObject *fbo); QSGDepthStencilBufferManager *depthStencilBufferManager(); QSGTexture *createTexture(const QImage &image, uint flags) const override; QSGRenderer *createRenderer() override; QSGTexture *compressedTextureForFactory(const QSGCompressedTextureFactory *factory) const override; virtual void compileShader(QSGMaterialShader *shader, QSGMaterial *material, const char *vertexCode = nullptr, const char *fragmentCode = nullptr); virtual void initializeShader(QSGMaterialShader *shader); virtual void initializeRhiShader(QSGMaterialRhiShader *shader, QShader::Variant shaderVariant); void setAttachToGraphicsContext(bool attach) override; static QSGDefaultRenderContext *from(QOpenGLContext *context); bool hasBrokenIndexBufferObjects() const { return m_brokenIBOs; } int maxTextureSize() const override { return m_maxTextureSize; } bool separateIndexBuffer() const; int msaaSampleCount() const { return m_initParams.sampleCount; } QRhiCommandBuffer *currentFrameCommandBuffer() const { // may be null if not in an active frame, but returning null is valid then return m_currentFrameCommandBuffer; } QRhiRenderPassDescriptor *currentFrameRenderPass() const { // may be null if not in an active frame, but returning null is valid then return m_currentFrameRenderPass; } qreal currentDevicePixelRatio() const { // Valid starting from QQuickWindow::syncSceneGraph(). This takes the // redirections, e.g. QQuickWindow::setRenderTarget(), into account. // This calculation logic matches what the renderer does, so this is // the same value that gets exposed in RenderState::devicePixelRatio() // to material shaders. This getter is useful to perform dpr-related // operations in the sync phase (in updatePaintNode()). return m_currentDevicePixelRatio; } protected: static QString fontKey(const QRawFont &font); InitParams m_initParams; QRhi *m_rhi; QOpenGLContext *m_gl; QSGDepthStencilBufferManager *m_depthStencilManager; int m_maxTextureSize; bool m_brokenIBOs; bool m_serializedRender; bool m_attachToGLContext; QSGOpenGLAtlasTexture::Manager *m_glAtlasManager; QSGRhiAtlasTexture::Manager *m_rhiAtlasManager; QRhiCommandBuffer *m_currentFrameCommandBuffer; QRhiRenderPassDescriptor *m_currentFrameRenderPass; qreal m_currentDevicePixelRatio; }; QT_END_NAMESPACE #endif // QSGDEFAULTRENDERCONTEXT_H