/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qsgdistancefieldglyphnode_p.h" #include "qsgdistancefieldglyphnode_p_p.h" #include #include QT_BEGIN_NAMESPACE QSGDistanceFieldGlyphNode::QSGDistanceFieldGlyphNode(QSGRenderContext *context) : m_glyphNodeType(RootGlyphNode) , m_context(context) , m_material(0) , m_glyph_cache(0) , m_geometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 0) , m_style(QQuickText::Normal) , m_antialiasingMode(GrayAntialiasing) , m_texture(0) , m_dirtyGeometry(false) , m_dirtyMaterial(false) { m_geometry.setDrawingMode(GL_TRIANGLES); setGeometry(&m_geometry); setFlag(UsePreprocess); #ifdef QSG_RUNTIME_DESCRIPTION qsgnode_set_description(this, QLatin1String("glyphs")); #endif } QSGDistanceFieldGlyphNode::~QSGDistanceFieldGlyphNode() { delete m_material; if (m_glyphNodeType == SubGlyphNode) return; if (m_glyph_cache) { m_glyph_cache->release(m_glyphs.glyphIndexes()); m_glyph_cache->unregisterGlyphNode(this); m_glyph_cache->unregisterOwnerElement(ownerElement()); } while (m_nodesToDelete.count()) delete m_nodesToDelete.takeLast(); } void QSGDistanceFieldGlyphNode::setColor(const QColor &color) { m_color = color; if (m_material != 0) { m_material->setColor(color); markDirty(DirtyMaterial); } else { m_dirtyMaterial = true; } } void QSGDistanceFieldGlyphNode::setPreferredAntialiasingMode(AntialiasingMode mode) { if (mode == m_antialiasingMode) return; m_antialiasingMode = mode; m_dirtyMaterial = true; } void QSGDistanceFieldGlyphNode::setGlyphs(const QPointF &position, const QGlyphRun &glyphs) { QRawFont font = glyphs.rawFont(); m_originalPosition = position; m_position = QPointF(position.x(), position.y() - font.ascent()); m_glyphs = glyphs; m_dirtyGeometry = true; m_dirtyMaterial = true; QSGDistanceFieldGlyphCache *oldCache = m_glyph_cache; m_glyph_cache = m_context->distanceFieldGlyphCache(m_glyphs.rawFont()); if (m_glyphNodeType == SubGlyphNode) return; if (m_glyph_cache != oldCache) { Q_ASSERT(ownerElement() != 0); if (oldCache) { oldCache->unregisterGlyphNode(this); oldCache->unregisterOwnerElement(ownerElement()); } m_glyph_cache->registerGlyphNode(this); m_glyph_cache->registerOwnerElement(ownerElement()); } m_glyph_cache->populate(glyphs.glyphIndexes()); const QVector glyphIndexes = m_glyphs.glyphIndexes(); for (int i = 0; i < glyphIndexes.count(); ++i) m_allGlyphIndexesLookup.insert(glyphIndexes.at(i)); } void QSGDistanceFieldGlyphNode::setStyle(QQuickText::TextStyle style) { if (m_style == style) return; m_style = style; m_dirtyMaterial = true; } void QSGDistanceFieldGlyphNode::setStyleColor(const QColor &color) { if (m_styleColor == color) return; m_styleColor = color; m_dirtyMaterial = true; } void QSGDistanceFieldGlyphNode::update() { if (m_dirtyMaterial) updateMaterial(); } void QSGDistanceFieldGlyphNode::preprocess() { Q_ASSERT(m_glyph_cache); while (m_nodesToDelete.count()) delete m_nodesToDelete.takeLast(); m_glyph_cache->processPendingGlyphs(); m_glyph_cache->update(); if (m_dirtyGeometry) updateGeometry(); } void QSGDistanceFieldGlyphNode::invalidateGlyphs(const QVector &glyphs) { if (m_dirtyGeometry) return; for (int i = 0; i < glyphs.count(); ++i) { if (m_allGlyphIndexesLookup.contains(glyphs.at(i))) { m_dirtyGeometry = true; return; } } } void QSGDistanceFieldGlyphNode::updateGeometry() { Q_ASSERT(m_glyph_cache); // Remove previously created sub glyph nodes // We assume all the children are sub glyph nodes QSGNode *subnode = firstChild(); while (subnode) { // We can't delete the node now as it might be in the preprocess list // It will be deleted in the next preprocess m_nodesToDelete.append(subnode); subnode = subnode->nextSibling(); } removeAllChildNodes(); QSGGeometry *g = geometry(); Q_ASSERT(g->indexType() == GL_UNSIGNED_SHORT); QHash glyphsInOtherTextures; const QVector indexes = m_glyphs.glyphIndexes(); const QVector positions = m_glyphs.positions(); qreal fontPixelSize = m_glyphs.rawFont().pixelSize(); // The template parameters here are assuming that most strings are short, 64 // characters or less. QVarLengthArray vp; vp.reserve(indexes.size() * 4); QVarLengthArray ip; ip.reserve(indexes.size() * 6); qreal maxTexMargin = m_glyph_cache->distanceFieldRadius(); qreal fontScale = m_glyph_cache->fontScale(fontPixelSize); qreal margin = 2; qreal texMargin = margin / fontScale; if (texMargin > maxTexMargin) { texMargin = maxTexMargin; margin = maxTexMargin * fontScale; } for (int i = 0; i < indexes.size(); ++i) { const int glyphIndex = indexes.at(i); QSGDistanceFieldGlyphCache::TexCoord c = m_glyph_cache->glyphTexCoord(glyphIndex); if (c.isNull()) continue; const QPointF position = positions.at(i); const QSGDistanceFieldGlyphCache::Texture *texture = m_glyph_cache->glyphTexture(glyphIndex); if (texture->textureId && !m_texture) m_texture = texture; // As we use UNSIGNED_SHORT indexing in the geometry, we overload the // "glyphsInOtherTextures" concept as overflow for if there are more than // 65536 vertices to render which would otherwise exceed the maximum index // size. This will cause sub-nodes to be recursively created to handle any // number of glyphs. if (m_texture != texture || vp.size() >= 65536) { if (texture->textureId) { GlyphInfo &glyphInfo = glyphsInOtherTextures[texture]; glyphInfo.indexes.append(glyphIndex); glyphInfo.positions.append(position); } continue; } QSGDistanceFieldGlyphCache::Metrics metrics = m_glyph_cache->glyphMetrics(glyphIndex, fontPixelSize); if (!metrics.isNull() && !c.isNull()) { metrics.width += margin * 2; metrics.height += margin * 2; metrics.baselineX -= margin; metrics.baselineY += margin; c.xMargin -= texMargin; c.yMargin -= texMargin; c.width += texMargin * 2; c.height += texMargin * 2; } qreal x = position.x() + metrics.baselineX + m_position.x(); qreal y = position.y() - metrics.baselineY + m_position.y(); m_boundingRect |= QRectF(x, y, metrics.width, metrics.height); float cx1 = x; float cx2 = x + metrics.width; float cy1 = y; float cy2 = y + metrics.height; float tx1 = c.x + c.xMargin; float tx2 = tx1 + c.width; float ty1 = c.y + c.yMargin; float ty2 = ty1 + c.height; if (m_baseLine.isNull()) m_baseLine = position; int o = vp.size(); QSGGeometry::TexturedPoint2D v1; v1.set(cx1, cy1, tx1, ty1); QSGGeometry::TexturedPoint2D v2; v2.set(cx2, cy1, tx2, ty1); QSGGeometry::TexturedPoint2D v3; v3.set(cx1, cy2, tx1, ty2); QSGGeometry::TexturedPoint2D v4; v4.set(cx2, cy2, tx2, ty2); vp.append(v1); vp.append(v2); vp.append(v3); vp.append(v4); ip.append(o + 0); ip.append(o + 2); ip.append(o + 3); ip.append(o + 3); ip.append(o + 1); ip.append(o + 0); } QHash::const_iterator ite = glyphsInOtherTextures.constBegin(); while (ite != glyphsInOtherTextures.constEnd()) { QGlyphRun subNodeGlyphRun(m_glyphs); subNodeGlyphRun.setGlyphIndexes(ite->indexes); subNodeGlyphRun.setPositions(ite->positions); QSGDistanceFieldGlyphNode *subNode = new QSGDistanceFieldGlyphNode(m_context); subNode->setGlyphNodeType(SubGlyphNode); subNode->setColor(m_color); subNode->setStyle(m_style); subNode->setStyleColor(m_styleColor); subNode->setPreferredAntialiasingMode(m_antialiasingMode); subNode->setGlyphs(m_originalPosition, subNodeGlyphRun); subNode->update(); subNode->updateGeometry(); // we have to explicitly call this now as preprocess won't be called before it's rendered appendChildNode(subNode); ++ite; } g->allocate(vp.size(), ip.size()); memcpy(g->vertexDataAsTexturedPoint2D(), vp.constData(), vp.size() * sizeof(QSGGeometry::TexturedPoint2D)); memcpy(g->indexDataAsUShort(), ip.constData(), ip.size() * sizeof(quint16)); setBoundingRect(m_boundingRect); markDirty(DirtyGeometry); m_dirtyGeometry = false; m_material->setTexture(m_texture); } void QSGDistanceFieldGlyphNode::updateMaterial() { delete m_material; if (m_style == QQuickText::Normal) { switch (m_antialiasingMode) { case HighQualitySubPixelAntialiasing: m_material = new QSGHiQSubPixelDistanceFieldTextMaterial; break; case LowQualitySubPixelAntialiasing: m_material = new QSGLoQSubPixelDistanceFieldTextMaterial; break; case GrayAntialiasing: default: m_material = new QSGDistanceFieldTextMaterial; break; } } else { QSGDistanceFieldStyledTextMaterial *material; if (m_style == QQuickText::Outline) { material = new QSGDistanceFieldOutlineTextMaterial; } else { QSGDistanceFieldShiftedStyleTextMaterial *sMaterial = new QSGDistanceFieldShiftedStyleTextMaterial; if (m_style == QQuickText::Raised) sMaterial->setShift(QPointF(0.0, 1.0)); else sMaterial->setShift(QPointF(0.0, -1.0)); material = sMaterial; } material->setStyleColor(m_styleColor); m_material = material; } m_material->setGlyphCache(m_glyph_cache); if (m_glyph_cache) m_material->setFontScale(m_glyph_cache->fontScale(m_glyphs.rawFont().pixelSize())); m_material->setColor(m_color); setMaterial(m_material); m_dirtyMaterial = false; } QT_END_NAMESPACE