/**************************************************************************** ** ** Copyright (C) 2019 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qsgdistancefieldglyphnode_p_p.h" #include "qsgrhidistancefieldglyphcache_p.h" #include #include #include #include QT_BEGIN_NAMESPACE static float qt_sg_envFloat(const char *name, float defaultValue) { if (Q_LIKELY(!qEnvironmentVariableIsSet(name))) return defaultValue; bool ok = false; const float value = qgetenv(name).toFloat(&ok); return ok ? value : defaultValue; } static float thresholdFunc(float glyphScale) { static const float base = qt_sg_envFloat("QT_DF_BASE", 0.5f); static const float baseDev = qt_sg_envFloat("QT_DF_BASEDEVIATION", 0.065f); static const float devScaleMin = qt_sg_envFloat("QT_DF_SCALEFORMAXDEV", 0.15f); static const float devScaleMax = qt_sg_envFloat("QT_DF_SCALEFORNODEV", 0.3f); return base - ((qBound(devScaleMin, glyphScale, devScaleMax) - devScaleMin) / (devScaleMax - devScaleMin) * -baseDev + baseDev); } static float spreadFunc(float glyphScale) { static const float range = qt_sg_envFloat("QT_DF_RANGE", 0.06f); return range / glyphScale; } class QSGDistanceFieldTextMaterialShader : public QSGMaterialShader { public: QSGDistanceFieldTextMaterialShader(); void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) override; char const *const *attributeNames() const override; protected: void initialize() override; void updateAlphaRange(); void updateColor(const QVector4D &c); void updateTextureScale(const QVector2D &ts); float m_fontScale = 1.0; float m_matrixScale = 1.0; int m_matrix_id = -1; int m_textureScale_id = -1; int m_alphaMin_id = -1; int m_alphaMax_id = -1; int m_color_id = -1; QVector2D m_lastTextureScale; QVector4D m_lastColor; float m_lastAlphaMin = -1; float m_lastAlphaMax = -1; }; char const *const *QSGDistanceFieldTextMaterialShader::attributeNames() const { static char const *const attr[] = { "vCoord", "tCoord", nullptr }; return attr; } QSGDistanceFieldTextMaterialShader::QSGDistanceFieldTextMaterialShader() { setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/distancefieldtext.vert")); setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/distancefieldtext.frag")); } void QSGDistanceFieldTextMaterialShader::updateAlphaRange() { float combinedScale = m_fontScale * m_matrixScale; float base = thresholdFunc(combinedScale); float range = spreadFunc(combinedScale); float alphaMin = qMax(0.0f, base - range); float alphaMax = qMin(base + range, 1.0f); if (alphaMin != m_lastAlphaMin) { program()->setUniformValue(m_alphaMin_id, GLfloat(alphaMin)); m_lastAlphaMin = alphaMin; } if (alphaMax != m_lastAlphaMax) { program()->setUniformValue(m_alphaMax_id, GLfloat(alphaMax)); m_lastAlphaMax = alphaMax; } } void QSGDistanceFieldTextMaterialShader::updateColor(const QVector4D &c) { if (m_lastColor != c) { program()->setUniformValue(m_color_id, c); m_lastColor = c; } } void QSGDistanceFieldTextMaterialShader::updateTextureScale(const QVector2D &ts) { if (m_lastTextureScale != ts) { program()->setUniformValue(m_textureScale_id, ts); m_lastTextureScale = ts; } } void QSGDistanceFieldTextMaterialShader::initialize() { QSGMaterialShader::initialize(); m_matrix_id = program()->uniformLocation("matrix"); m_textureScale_id = program()->uniformLocation("textureScale"); m_color_id = program()->uniformLocation("color"); m_alphaMin_id = program()->uniformLocation("alphaMin"); m_alphaMax_id = program()->uniformLocation("alphaMax"); } void QSGDistanceFieldTextMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) { Q_ASSERT(oldEffect == nullptr || newEffect->type() == oldEffect->type()); QSGDistanceFieldTextMaterial *material = static_cast(newEffect); QSGDistanceFieldTextMaterial *oldMaterial = static_cast(oldEffect); bool updated = material->updateTextureSize(); if (oldMaterial == nullptr || material->color() != oldMaterial->color() || state.isOpacityDirty()) { QVector4D color = material->color(); color *= state.opacity(); updateColor(color); } bool updateRange = false; if (oldMaterial == nullptr || material->fontScale() != oldMaterial->fontScale()) { m_fontScale = material->fontScale(); updateRange = true; } if (state.isMatrixDirty()) { program()->setUniformValue(m_matrix_id, state.combinedMatrix()); m_matrixScale = qSqrt(qAbs(state.determinant())) * state.devicePixelRatio(); updateRange = true; } if (updateRange) { updateAlphaRange(); } Q_ASSERT(material->glyphCache()); if (updated || oldMaterial == nullptr || oldMaterial->texture()->textureId != material->texture()->textureId) { updateTextureScale(QVector2D(1.0 / material->textureSize().width(), 1.0 / material->textureSize().height())); QOpenGLFunctions *funcs = state.context()->functions(); funcs->glBindTexture(GL_TEXTURE_2D, material->texture()->textureId); if (updated) { // Set the mag/min filters to be linear. We only need to do this when the texture // has been recreated. funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); } } } class QSGDistanceFieldTextMaterialRhiShader : public QSGMaterialRhiShader { public: QSGDistanceFieldTextMaterialRhiShader(bool alphaTexture); bool updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override; void updateSampledImage(RenderState &state, int binding, QSGTexture **texture, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override; protected: float m_fontScale = 1.0; float m_matrixScale = 1.0; }; QSGDistanceFieldTextMaterialRhiShader::QSGDistanceFieldTextMaterialRhiShader(bool alphaTexture) { setShaderFileName(VertexStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/distancefieldtext.vert.qsb")); if (alphaTexture) setShaderFileName(FragmentStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/distancefieldtext_a.frag.qsb")); else setShaderFileName(FragmentStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/distancefieldtext.frag.qsb")); } bool QSGDistanceFieldTextMaterialRhiShader::updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) { Q_ASSERT(oldMaterial == nullptr || newMaterial->type() == oldMaterial->type()); QSGDistanceFieldTextMaterial *mat = static_cast(newMaterial); QSGDistanceFieldTextMaterial *oldMat = static_cast(oldMaterial); // updateUniformData() is called before updateSampledImage() by the // renderer. Hence updating the glyph cache stuff here. const bool textureUpdated = mat->updateTextureSizeAndWrapper(); Q_ASSERT(mat->wrapperTexture()); Q_ASSERT(oldMat == nullptr || oldMat->texture()); bool changed = false; QByteArray *buf = state.uniformData(); Q_ASSERT(buf->size() >= 104); bool updateRange = false; if (!oldMat || mat->fontScale() != oldMat->fontScale()) { m_fontScale = mat->fontScale(); updateRange = true; } if (state.isMatrixDirty()) { const QMatrix4x4 m = state.combinedMatrix(); memcpy(buf->data(), m.constData(), 64); changed = true; m_matrixScale = qSqrt(qAbs(state.determinant())) * state.devicePixelRatio(); updateRange = true; } if (textureUpdated || !oldMat || oldMat->texture()->texture != mat->texture()->texture) { const QVector2D ts(1.0f / mat->textureSize().width(), 1.0f / mat->textureSize().height()); Q_ASSERT(sizeof(ts) == 8); memcpy(buf->data() + 64, &ts, 8); changed = true; } if (!oldMat || mat->color() != oldMat->color() || state.isOpacityDirty()) { const QVector4D color = mat->color() * state.opacity(); Q_ASSERT(sizeof(color) == 16); memcpy(buf->data() + 80, &color, 16); changed = true; } if (updateRange) { // deferred because depends on m_fontScale and m_matrixScale const float combinedScale = m_fontScale * m_matrixScale; const float base = thresholdFunc(combinedScale); const float range = spreadFunc(combinedScale); const QVector2D alphaMinMax(qMax(0.0f, base - range), qMin(base + range, 1.0f)); memcpy(buf->data() + 96, &alphaMinMax, 8); changed = true; } // move texture uploads/copies onto the renderer's soon-to-be-committed list static_cast(mat->glyphCache())->commitResourceUpdates(state.resourceUpdateBatch()); return changed; } void QSGDistanceFieldTextMaterialRhiShader::updateSampledImage(RenderState &state, int binding, QSGTexture **texture, QSGMaterial *newMaterial, QSGMaterial *) { Q_UNUSED(state); if (binding != 1) return; QSGDistanceFieldTextMaterial *mat = static_cast(newMaterial); QSGTexture *t = mat->wrapperTexture(); t->setFiltering(QSGTexture::Linear); *texture = t; } QSGDistanceFieldTextMaterial::QSGDistanceFieldTextMaterial() : m_glyph_cache(nullptr) , m_texture(nullptr) , m_fontScale(1.0) , m_sgTexture(nullptr) { setFlag(Blending | RequiresDeterminant | SupportsRhiShader, true); } QSGDistanceFieldTextMaterial::~QSGDistanceFieldTextMaterial() { delete m_sgTexture; } QSGMaterialType *QSGDistanceFieldTextMaterial::type() const { static QSGMaterialType type; return &type; } void QSGDistanceFieldTextMaterial::setColor(const QColor &color) { m_color = QVector4D(color.redF() * color.alphaF(), color.greenF() * color.alphaF(), color.blueF() * color.alphaF(), color.alphaF()); } QSGMaterialShader *QSGDistanceFieldTextMaterial::createShader() const { if (flags().testFlag(RhiShaderWanted)) return new QSGDistanceFieldTextMaterialRhiShader(m_glyph_cache->eightBitFormatIsAlphaSwizzled()); else return new QSGDistanceFieldTextMaterialShader; } bool QSGDistanceFieldTextMaterial::updateTextureSize() { if (!m_texture) m_texture = m_glyph_cache->glyphTexture(0); // invalid texture if (m_texture->size != m_size) { m_size = m_texture->size; return true; } return false; } // When using the RHI we need a QSGTexture wrapping the QRhiTexture, just // exposing a QRhiTexture * (which would be the equivalent of GLuint textureId) // is not sufficient to play nice with the material. bool QSGDistanceFieldTextMaterial::updateTextureSizeAndWrapper() { bool updated = updateTextureSize(); if (updated) { if (m_sgTexture) delete m_sgTexture; m_sgTexture = new QSGPlainTexture; m_sgTexture->setTexture(m_texture->texture); m_sgTexture->setTextureSize(m_size); m_sgTexture->setOwnsTexture(false); } return updated; } int QSGDistanceFieldTextMaterial::compare(const QSGMaterial *o) const { Q_ASSERT(o && type() == o->type()); const QSGDistanceFieldTextMaterial *other = static_cast(o); if (m_glyph_cache != other->m_glyph_cache) return m_glyph_cache - other->m_glyph_cache; if (m_fontScale != other->m_fontScale) { return int(other->m_fontScale < m_fontScale) - int(m_fontScale < other->m_fontScale); } if (m_color != other->m_color) return &m_color < &other->m_color ? -1 : 1; int t0 = m_texture ? (m_texture->rhiBased ? qintptr(m_texture->texture) : m_texture->textureId) : 0; int t1 = other->m_texture ? (other->m_texture->rhiBased ? qintptr(other->m_texture->texture) : other->m_texture->textureId) : 0; return t0 - t1; } class DistanceFieldStyledTextMaterialShader : public QSGDistanceFieldTextMaterialShader { public: DistanceFieldStyledTextMaterialShader(); void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) override; protected: void initialize() override; int m_styleColor_id = -1; }; DistanceFieldStyledTextMaterialShader::DistanceFieldStyledTextMaterialShader() : QSGDistanceFieldTextMaterialShader() { } void DistanceFieldStyledTextMaterialShader::initialize() { QSGDistanceFieldTextMaterialShader::initialize(); m_styleColor_id = program()->uniformLocation("styleColor"); } void DistanceFieldStyledTextMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) { QSGDistanceFieldTextMaterialShader::updateState(state, newEffect, oldEffect); QSGDistanceFieldStyledTextMaterial *material = static_cast(newEffect); QSGDistanceFieldStyledTextMaterial *oldMaterial = static_cast(oldEffect); if (oldMaterial == nullptr || material->styleColor() != oldMaterial->styleColor() || (state.isOpacityDirty())) { QVector4D color = material->styleColor(); color *= state.opacity(); program()->setUniformValue(m_styleColor_id, color); } } class DistanceFieldStyledTextMaterialRhiShader : public QSGDistanceFieldTextMaterialRhiShader { public: DistanceFieldStyledTextMaterialRhiShader(bool alphaTexture); bool updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override; }; DistanceFieldStyledTextMaterialRhiShader::DistanceFieldStyledTextMaterialRhiShader(bool alphaTexture) : QSGDistanceFieldTextMaterialRhiShader(alphaTexture) { } bool DistanceFieldStyledTextMaterialRhiShader::updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) { bool changed = QSGDistanceFieldTextMaterialRhiShader::updateUniformData(state, newMaterial, oldMaterial); QSGDistanceFieldStyledTextMaterial *mat = static_cast(newMaterial); QSGDistanceFieldStyledTextMaterial *oldMat = static_cast(oldMaterial); QByteArray *buf = state.uniformData(); Q_ASSERT(buf->size() >= 128); if (!oldMat || mat->styleColor() != oldMat->styleColor() || state.isOpacityDirty()) { QVector4D styleColor = mat->styleColor(); styleColor *= state.opacity(); memcpy(buf->data() + 112, &styleColor, 16); changed = true; } return changed; } QSGDistanceFieldStyledTextMaterial::QSGDistanceFieldStyledTextMaterial() : QSGDistanceFieldTextMaterial() { } QSGDistanceFieldStyledTextMaterial::~QSGDistanceFieldStyledTextMaterial() { } void QSGDistanceFieldStyledTextMaterial::setStyleColor(const QColor &color) { m_styleColor = QVector4D(color.redF() * color.alphaF(), color.greenF() * color.alphaF(), color.blueF() * color.alphaF(), color.alphaF()); } int QSGDistanceFieldStyledTextMaterial::compare(const QSGMaterial *o) const { Q_ASSERT(o && type() == o->type()); const QSGDistanceFieldStyledTextMaterial *other = static_cast(o); if (m_styleColor != other->m_styleColor) return &m_styleColor < &other->m_styleColor ? -1 : 1; return QSGDistanceFieldTextMaterial::compare(o); } class DistanceFieldOutlineTextMaterialShader : public DistanceFieldStyledTextMaterialShader { public: DistanceFieldOutlineTextMaterialShader(); void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) override; protected: void initialize() override; void updateOutlineAlphaRange(int dfRadius); int m_outlineAlphaMax0_id = -1; int m_outlineAlphaMax1_id = -1; }; DistanceFieldOutlineTextMaterialShader::DistanceFieldOutlineTextMaterialShader() : DistanceFieldStyledTextMaterialShader() { setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/distancefieldoutlinetext.frag")); } void DistanceFieldOutlineTextMaterialShader::initialize() { DistanceFieldStyledTextMaterialShader::initialize(); m_outlineAlphaMax0_id = program()->uniformLocation("outlineAlphaMax0"); m_outlineAlphaMax1_id = program()->uniformLocation("outlineAlphaMax1"); } void DistanceFieldOutlineTextMaterialShader::updateOutlineAlphaRange(int dfRadius) { float combinedScale = m_fontScale * m_matrixScale; float base = thresholdFunc(combinedScale); float range = spreadFunc(combinedScale); float outlineLimit = qMax(0.2f, base - 0.5f / dfRadius / m_fontScale); float alphaMin = qMax(0.0f, base - range); float styleAlphaMin0 = qMax(0.0f, outlineLimit - range); float styleAlphaMin1 = qMin(outlineLimit + range, alphaMin); program()->setUniformValue(m_outlineAlphaMax0_id, GLfloat(styleAlphaMin0)); program()->setUniformValue(m_outlineAlphaMax1_id, GLfloat(styleAlphaMin1)); } void DistanceFieldOutlineTextMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) { DistanceFieldStyledTextMaterialShader::updateState(state, newEffect, oldEffect); QSGDistanceFieldOutlineTextMaterial *material = static_cast(newEffect); QSGDistanceFieldOutlineTextMaterial *oldMaterial = static_cast(oldEffect); if (oldMaterial == nullptr || material->fontScale() != oldMaterial->fontScale() || state.isMatrixDirty()) updateOutlineAlphaRange(material->glyphCache()->distanceFieldRadius()); } class DistanceFieldOutlineTextMaterialRhiShader : public DistanceFieldStyledTextMaterialRhiShader { public: DistanceFieldOutlineTextMaterialRhiShader(bool alphaTexture); bool updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override; }; DistanceFieldOutlineTextMaterialRhiShader::DistanceFieldOutlineTextMaterialRhiShader(bool alphaTexture) : DistanceFieldStyledTextMaterialRhiShader(alphaTexture) { setShaderFileName(VertexStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/distancefieldoutlinetext.vert.qsb")); if (alphaTexture) setShaderFileName(FragmentStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/distancefieldoutlinetext_a.frag.qsb")); else setShaderFileName(FragmentStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/distancefieldoutlinetext.frag.qsb")); } bool DistanceFieldOutlineTextMaterialRhiShader::updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) { bool changed = DistanceFieldStyledTextMaterialRhiShader::updateUniformData(state, newMaterial, oldMaterial); QSGDistanceFieldOutlineTextMaterial *mat = static_cast(newMaterial); QSGDistanceFieldOutlineTextMaterial *oldMat = static_cast(oldMaterial); QByteArray *buf = state.uniformData(); Q_ASSERT(buf->size() >= 136); if (!oldMat || mat->fontScale() != oldMat->fontScale() || state.isMatrixDirty()) { float dfRadius = mat->glyphCache()->distanceFieldRadius(); float combinedScale = m_fontScale * m_matrixScale; float base = thresholdFunc(combinedScale); float range = spreadFunc(combinedScale); float outlineLimit = qMax(0.2f, base - 0.5f / dfRadius / m_fontScale); float alphaMin = qMax(0.0f, base - range); float styleAlphaMin0 = qMax(0.0f, outlineLimit - range); float styleAlphaMin1 = qMin(outlineLimit + range, alphaMin); memcpy(buf->data() + 128, &styleAlphaMin0, 4); memcpy(buf->data() + 132, &styleAlphaMin1, 4); changed = true; } return changed; } QSGDistanceFieldOutlineTextMaterial::QSGDistanceFieldOutlineTextMaterial() : QSGDistanceFieldStyledTextMaterial() { } QSGDistanceFieldOutlineTextMaterial::~QSGDistanceFieldOutlineTextMaterial() { } QSGMaterialType *QSGDistanceFieldOutlineTextMaterial::type() const { static QSGMaterialType type; return &type; } QSGMaterialShader *QSGDistanceFieldOutlineTextMaterial::createShader() const { if (flags().testFlag(RhiShaderWanted)) return new DistanceFieldOutlineTextMaterialRhiShader(m_glyph_cache->eightBitFormatIsAlphaSwizzled()); else return new DistanceFieldOutlineTextMaterialShader; } class DistanceFieldShiftedStyleTextMaterialShader : public DistanceFieldStyledTextMaterialShader { public: DistanceFieldShiftedStyleTextMaterialShader(); void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) override; protected: void initialize() override; void updateShift(qreal fontScale, const QPointF& shift); int m_shift_id = -1; }; DistanceFieldShiftedStyleTextMaterialShader::DistanceFieldShiftedStyleTextMaterialShader() : DistanceFieldStyledTextMaterialShader() { setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/distancefieldshiftedtext.vert")); setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/distancefieldshiftedtext.frag")); } void DistanceFieldShiftedStyleTextMaterialShader::initialize() { DistanceFieldStyledTextMaterialShader::initialize(); m_shift_id = program()->uniformLocation("shift"); } void DistanceFieldShiftedStyleTextMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) { DistanceFieldStyledTextMaterialShader::updateState(state, newEffect, oldEffect); QSGDistanceFieldShiftedStyleTextMaterial *material = static_cast(newEffect); QSGDistanceFieldShiftedStyleTextMaterial *oldMaterial = static_cast(oldEffect); if (oldMaterial == nullptr || oldMaterial->fontScale() != material->fontScale() || oldMaterial->shift() != material->shift() || oldMaterial->textureSize() != material->textureSize()) { updateShift(material->fontScale(), material->shift()); } } void DistanceFieldShiftedStyleTextMaterialShader::updateShift(qreal fontScale, const QPointF &shift) { QPointF texel(1.0 / fontScale * shift.x(), 1.0 / fontScale * shift.y()); program()->setUniformValue(m_shift_id, texel); } class DistanceFieldShiftedStyleTextMaterialRhiShader : public DistanceFieldStyledTextMaterialRhiShader { public: DistanceFieldShiftedStyleTextMaterialRhiShader(bool alphaTexture); bool updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override; }; DistanceFieldShiftedStyleTextMaterialRhiShader::DistanceFieldShiftedStyleTextMaterialRhiShader(bool alphaTexture) : DistanceFieldStyledTextMaterialRhiShader(alphaTexture) { setShaderFileName(VertexStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/distancefieldshiftedtext.vert.qsb")); if (alphaTexture) setShaderFileName(FragmentStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/distancefieldshiftedtext_a.frag.qsb")); else setShaderFileName(FragmentStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/distancefieldshiftedtext.frag.qsb")); } bool DistanceFieldShiftedStyleTextMaterialRhiShader::updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) { bool changed = DistanceFieldStyledTextMaterialRhiShader::updateUniformData(state, newMaterial, oldMaterial); QSGDistanceFieldShiftedStyleTextMaterial *mat = static_cast(newMaterial); QSGDistanceFieldShiftedStyleTextMaterial *oldMat = static_cast(oldMaterial); QByteArray *buf = state.uniformData(); Q_ASSERT(buf->size() >= 136); if (!oldMat || oldMat->fontScale() != mat->fontScale() || oldMat->shift() != mat->shift() || oldMat->textureSize() != mat->textureSize()) { QPointF shift(1.0 / mat->fontScale() * mat->shift().x(), 1.0 / mat->fontScale() * mat->shift().y()); memcpy(buf->data() + 128, &shift, 8); changed = true; } return changed; } QSGDistanceFieldShiftedStyleTextMaterial::QSGDistanceFieldShiftedStyleTextMaterial() : QSGDistanceFieldStyledTextMaterial() { } QSGDistanceFieldShiftedStyleTextMaterial::~QSGDistanceFieldShiftedStyleTextMaterial() { } QSGMaterialType *QSGDistanceFieldShiftedStyleTextMaterial::type() const { static QSGMaterialType type; return &type; } QSGMaterialShader *QSGDistanceFieldShiftedStyleTextMaterial::createShader() const { if (flags().testFlag(RhiShaderWanted)) return new DistanceFieldShiftedStyleTextMaterialRhiShader(m_glyph_cache->eightBitFormatIsAlphaSwizzled()); else return new DistanceFieldShiftedStyleTextMaterialShader; } int QSGDistanceFieldShiftedStyleTextMaterial::compare(const QSGMaterial *o) const { const QSGDistanceFieldShiftedStyleTextMaterial *other = static_cast(o); if (m_shift != other->m_shift) return &m_shift < &other->m_shift ? -1 : 1; return QSGDistanceFieldStyledTextMaterial::compare(o); } class QSGHiQSubPixelDistanceFieldTextMaterialShader : public QSGDistanceFieldTextMaterialShader { public: QSGHiQSubPixelDistanceFieldTextMaterialShader(); void initialize() override; void activate() override; void deactivate() override; void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) override; private: int m_fontScale_id = -1; int m_vecDelta_id = -1; }; QSGHiQSubPixelDistanceFieldTextMaterialShader::QSGHiQSubPixelDistanceFieldTextMaterialShader() : QSGDistanceFieldTextMaterialShader() { setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/hiqsubpixeldistancefieldtext.vert")); setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/hiqsubpixeldistancefieldtext.frag")); } void QSGHiQSubPixelDistanceFieldTextMaterialShader::initialize() { QSGDistanceFieldTextMaterialShader::initialize(); m_fontScale_id = program()->uniformLocation("fontScale"); m_vecDelta_id = program()->uniformLocation("vecDelta"); } void QSGHiQSubPixelDistanceFieldTextMaterialShader::activate() { QSGDistanceFieldTextMaterialShader::activate(); QOpenGLContext::currentContext()->functions()->glBlendFunc(GL_CONSTANT_COLOR, GL_ONE_MINUS_SRC_COLOR); } void QSGHiQSubPixelDistanceFieldTextMaterialShader::deactivate() { QSGDistanceFieldTextMaterialShader::deactivate(); QOpenGLContext::currentContext()->functions()->glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); } void QSGHiQSubPixelDistanceFieldTextMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) { Q_ASSERT(oldEffect == nullptr || newEffect->type() == oldEffect->type()); QSGDistanceFieldTextMaterial *material = static_cast(newEffect); QSGDistanceFieldTextMaterial *oldMaterial = static_cast(oldEffect); if (oldMaterial == nullptr || material->color() != oldMaterial->color()) { QVector4D c = material->color(); state.context()->functions()->glBlendColor(c.x(), c.y(), c.z(), 1.0f); } if (oldMaterial == nullptr || material->fontScale() != oldMaterial->fontScale()) program()->setUniformValue(m_fontScale_id, GLfloat(material->fontScale())); if (oldMaterial == nullptr || state.isMatrixDirty()) { int viewportWidth = state.viewportRect().width(); QMatrix4x4 mat = state.combinedMatrix().inverted(); program()->setUniformValue(m_vecDelta_id, mat.column(0) * (qreal(2) / viewportWidth)); } QSGDistanceFieldTextMaterialShader::updateState(state, newEffect, oldEffect); } class QSGHiQSubPixelDistanceFieldTextMaterialRhiShader : public QSGDistanceFieldTextMaterialRhiShader { public: QSGHiQSubPixelDistanceFieldTextMaterialRhiShader(bool alphaTexture); bool updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override; bool updateGraphicsPipelineState(RenderState &state, GraphicsPipelineState *ps, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override; }; QSGHiQSubPixelDistanceFieldTextMaterialRhiShader::QSGHiQSubPixelDistanceFieldTextMaterialRhiShader(bool alphaTexture) : QSGDistanceFieldTextMaterialRhiShader(alphaTexture) { setFlag(UpdatesGraphicsPipelineState, true); setShaderFileName(VertexStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/hiqsubpixeldistancefieldtext.vert.qsb")); if (alphaTexture) setShaderFileName(FragmentStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/hiqsubpixeldistancefieldtext_a.frag.qsb")); else setShaderFileName(FragmentStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/hiqsubpixeldistancefieldtext.frag.qsb")); } bool QSGHiQSubPixelDistanceFieldTextMaterialRhiShader::updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) { bool changed = QSGDistanceFieldTextMaterialRhiShader::updateUniformData(state, newMaterial, oldMaterial); QSGHiQSubPixelDistanceFieldTextMaterial *mat = static_cast(newMaterial); QSGHiQSubPixelDistanceFieldTextMaterial *oldMat = static_cast(oldMaterial); QByteArray *buf = state.uniformData(); Q_ASSERT(buf->size() >= 128); if (!oldMat || mat->fontScale() != oldMat->fontScale()) { float fontScale = mat->fontScale(); memcpy(buf->data() + 104, &fontScale, 4); changed = true; } if (!oldMat || state.isMatrixDirty()) { int viewportWidth = state.viewportRect().width(); QMatrix4x4 mat = state.combinedMatrix().inverted(); QVector4D vecDelta = mat.column(0) * (qreal(2) / viewportWidth); memcpy(buf->data() + 112, &vecDelta, 16); } return changed; } bool QSGHiQSubPixelDistanceFieldTextMaterialRhiShader::updateGraphicsPipelineState(RenderState &state, GraphicsPipelineState *ps, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) { Q_UNUSED(state); Q_UNUSED(oldMaterial); QSGHiQSubPixelDistanceFieldTextMaterial *mat = static_cast(newMaterial); ps->blendEnable = true; ps->srcColor = GraphicsPipelineState::ConstantColor; ps->dstColor = GraphicsPipelineState::OneMinusSrcColor; const QVector4D color = mat->color(); // this is dynamic state but it's - magic! - taken care of by the renderer ps->blendConstant = QColor::fromRgbF(color.x(), color.y(), color.z(), 1.0f); return true; } QSGMaterialType *QSGHiQSubPixelDistanceFieldTextMaterial::type() const { static QSGMaterialType type; return &type; } QSGMaterialShader *QSGHiQSubPixelDistanceFieldTextMaterial::createShader() const { if (flags().testFlag(RhiShaderWanted)) return new QSGHiQSubPixelDistanceFieldTextMaterialRhiShader(m_glyph_cache->eightBitFormatIsAlphaSwizzled()); else return new QSGHiQSubPixelDistanceFieldTextMaterialShader; } class QSGLoQSubPixelDistanceFieldTextMaterialShader : public QSGHiQSubPixelDistanceFieldTextMaterialShader { public: QSGLoQSubPixelDistanceFieldTextMaterialShader(); }; QSGLoQSubPixelDistanceFieldTextMaterialShader::QSGLoQSubPixelDistanceFieldTextMaterialShader() : QSGHiQSubPixelDistanceFieldTextMaterialShader() { setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/loqsubpixeldistancefieldtext.vert")); setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/loqsubpixeldistancefieldtext.frag")); } class QSGLoQSubPixelDistanceFieldTextMaterialRhiShader : public QSGHiQSubPixelDistanceFieldTextMaterialRhiShader { public: QSGLoQSubPixelDistanceFieldTextMaterialRhiShader(bool alphaTexture); }; QSGLoQSubPixelDistanceFieldTextMaterialRhiShader::QSGLoQSubPixelDistanceFieldTextMaterialRhiShader(bool alphaTexture) : QSGHiQSubPixelDistanceFieldTextMaterialRhiShader(alphaTexture) { setShaderFileName(VertexStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/loqsubpixeldistancefieldtext.vert.qsb")); if (alphaTexture) setShaderFileName(FragmentStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/loqsubpixeldistancefieldtext_a.frag.qsb")); else setShaderFileName(FragmentStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/loqsubpixeldistancefieldtext.frag.qsb")); } QSGMaterialType *QSGLoQSubPixelDistanceFieldTextMaterial::type() const { static QSGMaterialType type; return &type; } QSGMaterialShader *QSGLoQSubPixelDistanceFieldTextMaterial::createShader() const { if (flags().testFlag(RhiShaderWanted)) return new QSGLoQSubPixelDistanceFieldTextMaterialRhiShader(m_glyph_cache->eightBitFormatIsAlphaSwizzled()); else return new QSGLoQSubPixelDistanceFieldTextMaterialShader; } QT_END_NAMESPACE