/**************************************************************************** ** ** Copyright (C) 2021 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:COMM$ ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** $QT_END_LICENSE$ ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ****************************************************************************/ #ifndef QSGRENDERLOOP_P_H #define QSGRENDERLOOP_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include QT_BEGIN_NAMESPACE class QQuickWindow; class QSGContext; class QSGRenderContext; class QAnimationDriver; class QRunnable; class Q_QUICK_PRIVATE_EXPORT QSGRenderLoop : public QObject { Q_OBJECT public: enum RenderLoopFlags { SupportsGrabWithoutExpose = 0x01 }; virtual ~QSGRenderLoop(); virtual void show(QQuickWindow *window) = 0; virtual void hide(QQuickWindow *window) = 0; virtual void resize(QQuickWindow *) {}; virtual void windowDestroyed(QQuickWindow *window) = 0; virtual void exposureChanged(QQuickWindow *window) = 0; virtual QImage grab(QQuickWindow *window) = 0; virtual void update(QQuickWindow *window) = 0; virtual void maybeUpdate(QQuickWindow *window) = 0; virtual void handleUpdateRequest(QQuickWindow *) { } virtual QAnimationDriver *animationDriver() const = 0; virtual QSGContext *sceneGraphContext() const = 0; virtual QSGRenderContext *createRenderContext(QSGContext *) const = 0; virtual void releaseResources(QQuickWindow *window) = 0; virtual void postJob(QQuickWindow *window, QRunnable *job); void addWindow(QQuickWindow *win) { m_windows.insert(win); } void removeWindow(QQuickWindow *win) { m_windows.remove(win); } QSet windows() const { return m_windows; } virtual QSurface::SurfaceType windowSurfaceType() const; // ### make this less of a singleton static QSGRenderLoop *instance(); static void setInstance(QSGRenderLoop *instance); virtual bool interleaveIncubation() const { return false; } virtual int flags() const { return 0; } static void cleanup(); void handleContextCreationFailure(QQuickWindow *window); Q_SIGNALS: void timeToIncubate(); private: static QSGRenderLoop *s_instance; QSet m_windows; }; enum QSGRenderLoopType { BasicRenderLoop, ThreadedRenderLoop, WindowsRenderLoop }; QT_END_NAMESPACE #endif // QSGRENDERLOOP_P_H