/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL21$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** As a special exception, The Qt Company gives you certain additional ** rights. These rights are described in The Qt Company LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QSGRenderLoop_P_H #define QSGRenderLoop_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include QT_BEGIN_NAMESPACE class QQuickWindow; class QSGContext; class QSGRenderContext; class QAnimationDriver; class QRunnable; class Q_QUICK_PRIVATE_EXPORT QSGRenderLoop : public QObject { Q_OBJECT public: virtual ~QSGRenderLoop(); virtual void show(QQuickWindow *window) = 0; virtual void hide(QQuickWindow *window) = 0; virtual void resize(QQuickWindow *) {}; virtual void windowDestroyed(QQuickWindow *window) = 0; virtual void exposureChanged(QQuickWindow *window) = 0; virtual QImage grab(QQuickWindow *window) = 0; virtual void update(QQuickWindow *window) = 0; virtual void maybeUpdate(QQuickWindow *window) = 0; virtual void handleUpdateRequest(QQuickWindow *) { } virtual QAnimationDriver *animationDriver() const = 0; virtual QSGContext *sceneGraphContext() const = 0; virtual QSGRenderContext *createRenderContext(QSGContext *) const = 0; virtual void releaseResources(QQuickWindow *window) = 0; virtual void postJob(QQuickWindow *window, QRunnable *job); void addWindow(QQuickWindow *win) { m_windows.insert(win); } void removeWindow(QQuickWindow *win) { m_windows.remove(win); } QSet windows() const { return m_windows; } virtual QSurface::SurfaceType windowSurfaceType() const; // ### make this less of a singleton static QSGRenderLoop *instance(); static void setInstance(QSGRenderLoop *instance); virtual bool interleaveIncubation() const { return false; } static void cleanup(); Q_SIGNALS: void timeToIncubate(); protected: void handleContextCreationFailure(QQuickWindow *window, bool isEs); private: static QSGRenderLoop *s_instance; QSet m_windows; }; QT_END_NAMESPACE #endif // QSGRenderLoop_P_H