/**************************************************************************** ** ** Copyright (C) 2019 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QSGRHILAYER_P_H #define QSGRHILAYER_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include QT_BEGIN_NAMESPACE class QSGDefaultRenderContext; class Q_QUICK_PRIVATE_EXPORT QSGRhiLayer : public QSGLayer { Q_OBJECT public: QSGRhiLayer(QSGRenderContext *context); ~QSGRhiLayer(); bool updateTexture() override; bool hasAlphaChannel() const override; bool hasMipmaps() const override; QSize textureSize() const override { return m_size; } qint64 comparisonKey() const override; QRhiTexture *rhiTexture() const override; void commitTextureOperations(QRhi *rhi, QRhiResourceUpdateBatch *resourceUpdates) override; void setItem(QSGNode *item) override; void setRect(const QRectF &rect) override; void setSize(const QSize &size) override; void setHasMipmaps(bool mipmap) override; void setFormat(uint format) override; void setLive(bool live) override; void setRecursive(bool recursive) override; void setDevicePixelRatio(qreal ratio) override { m_dpr = ratio; } void setMirrorHorizontal(bool mirror) override; void setMirrorVertical(bool mirror) override; QRectF normalizedTextureSubRect() const override; void setSamples(int samples) override { m_samples = samples; } void scheduleUpdate() override; QImage toImage() const override; public Q_SLOTS: void markDirtyTexture() override; void invalidated() override; private: void grab(); void releaseResources(); QSGNode *m_item = nullptr; QRectF m_rect; QSize m_size; qreal m_dpr = 1; QRhiTexture::Format m_format = QRhiTexture::RGBA8; QSGRenderer *m_renderer = nullptr; QRhiTexture *m_texture = nullptr; QRhiRenderBuffer *m_ds = nullptr; QRhiRenderBuffer *m_msaaColorBuffer = nullptr; QRhiTexture *m_secondaryTexture = nullptr; QRhiTextureRenderTarget *m_rt = nullptr; QRhiRenderPassDescriptor *m_rtRp = nullptr; QSGDefaultRenderContext *m_context = nullptr; QRhi *m_rhi = nullptr; int m_samples = 0; uint m_mipmap : 1; uint m_live : 1; uint m_recursive : 1; uint m_dirtyTexture : 1; uint m_multisampling : 1; uint m_grab : 1; uint m_mirrorHorizontal : 1; uint m_mirrorVertical : 1; }; QT_END_NAMESPACE #endif // QSGRHILAYER_P_H