/**************************************************************************** ** ** Copyright (C) 2019 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QSGRHISUPPORT_P_H #define QSGRHISUPPORT_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include "qsgrenderloop_p.h" #include "qsgrendererinterface.h" #include #include #if QT_CONFIG(opengl) #include #endif #if QT_CONFIG(vulkan) #include #endif #ifdef Q_OS_WIN #include #endif #if defined(Q_OS_MACOS) || defined(Q_OS_IOS) #include #endif #if QT_CONFIG(qml_network) #define RHI_REMOTE_PROFILER #include #include #include #include #endif QT_BEGIN_NAMESPACE class QSGDefaultRenderContext; class QVulkanInstance; class QOffscreenSurface; // Opting in/out of QRhi and choosing the default/requested backend is managed // by this singleton. This is because this information may be needed before // creating a render loop. A well-written render loop sets up its QRhi and // related machinery using the helper functions in here. // // cleanup() must be called to perform global (not per thread) cleanup, such // as, destroying the QVulkanInstance (if one was created in vulkanInstance()). // // In addition, the class provides handy conversion and query stuff for the // renderloop and the QSGRendererInterface implementations. // class Q_QUICK_PRIVATE_EXPORT QSGRhiSupport { public: static void configure(QSGRendererInterface::GraphicsApi api); static QSGRhiSupport *instance(); static QVulkanInstance *defaultVulkanInstance(); static void cleanupDefaultVulkanInstance(); bool isRhiEnabled() const { return m_enableRhi; } QRhi::Implementation rhiBackend() const { return m_rhiBackend; } QString rhiBackendName() const; QSGRendererInterface::GraphicsApi graphicsApi() const; bool isDebugLayerRequested() const { return m_debugLayer; } bool isProfilingRequested() const { return m_profile; } bool isShaderEffectDebuggingRequested() const { return m_shaderEffectDebug; } bool isSoftwareRendererRequested() const { return m_preferSoftwareRenderer; } QSurface::SurfaceType windowSurfaceType() const; const void *rifResource(QSGRendererInterface::Resource res, const QSGDefaultRenderContext *rc, const QQuickWindow *w); int chooseSampleCountForWindowWithRhi(QWindow *window, QRhi *rhi); QOffscreenSurface *maybeCreateOffscreenSurface(QWindow *window); QRhi *createRhi(QQuickWindow *window, QOffscreenSurface *offscreenSurface); void prepareWindowForRhi(QQuickWindow *window); QImage grabAndBlockInCurrentFrame(QRhi *rhi, QRhiCommandBuffer *cb, QRhiTexture *src = nullptr); QImage grabOffscreen(QQuickWindow *window); static void checkEnvQSgInfo(); private: QSGRhiSupport(); void applySettings(); void adjustToPlatformQuirks(); static QSGRhiSupport *staticInst(); struct { bool valid = false; QSGRendererInterface::GraphicsApi api; } m_requested; QRhi::Implementation m_rhiBackend = QRhi::Null; int m_killDeviceFrameCount; uint m_settingsApplied : 1; uint m_enableRhi : 1; uint m_debugLayer : 1; uint m_profile : 1; uint m_shaderEffectDebug : 1; uint m_preferSoftwareRenderer : 1; }; // Sends QRhi resource statistics over a QTcpSocket. To be initialized by the // renderloop when QSGRhiSupport::isProfilingRequested() is true. From the // applications' side this is enabled by setting the env.vars. QSG_RHI_PROFILE=1 // and QSG_RHI_PROFILE_HOST=
. For security, this is also tied to // CONFIG+=qml_debug in the application (just like QML debugging), so it won't // be doing anything otherwise, even if the env vars are set. class QSGRhiProfileConnection { public: static QSGRhiProfileConnection *instance(); void initialize(QRhi *rhi); void cleanup(); void send(QRhi *rhi); private: #ifdef RHI_REMOTE_PROFILER QScopedPointer m_profConn; QElapsedTimer m_lastMemStatWrite; #endif }; QT_END_NAMESPACE #endif // QSGRHISUPPORT_P_H