/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QSGTHREADEDRENDERLOOP_P_H #define QSGTHREADEDRENDERLOOP_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include "qsgrenderloop_p.h" QT_BEGIN_NAMESPACE class QSGRenderThread; class QSGThreadedRenderLoop : public QSGRenderLoop { Q_OBJECT public: QSGThreadedRenderLoop(); ~QSGThreadedRenderLoop(); void show(QQuickWindow *) override {} void hide(QQuickWindow *) override; void windowDestroyed(QQuickWindow *window) override; void exposureChanged(QQuickWindow *window) override; QImage grab(QQuickWindow *) override; void update(QQuickWindow *window) override; void maybeUpdate(QQuickWindow *window) override; void handleUpdateRequest(QQuickWindow *window) override; QSGContext *sceneGraphContext() const override; QSGRenderContext *createRenderContext(QSGContext *) const override; QAnimationDriver *animationDriver() const override; void releaseResources(QQuickWindow *window) override; bool event(QEvent *) override; void postJob(QQuickWindow *window, QRunnable *job) override; bool interleaveIncubation() const override; public Q_SLOTS: void animationStarted(); void animationStopped(); private: struct Window { QQuickWindow *window; QSGRenderThread *thread; QSurfaceFormat actualWindowFormat; uint updateDuringSync : 1; uint forceRenderPass : 1; }; friend class QSGRenderThread; void releaseResources(Window *window, bool inDestructor); bool checkAndResetForceUpdate(QQuickWindow *window); bool anyoneShowing() const; void initialize(); void startOrStopAnimationTimer(); void maybePostPolishRequest(Window *w); void waitForReleaseComplete(); void polishAndSync(Window *w, bool inExpose = false); void maybeUpdate(Window *window); void handleExposure(QQuickWindow *w); void handleObscurity(Window *w); QSGContext *sg; QAnimationDriver *m_animation_driver; QList m_windows; int m_animation_timer; bool m_lockedForSync; }; QT_END_NAMESPACE #endif // QSGTHREADEDRENDERLOOP_P_H