/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL21$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** As a special exception, The Qt Company gives you certain additional ** rights. These rights are described in The Qt Company LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QSGTHREADEDRENDERLOOP_P_H #define QSGTHREADEDRENDERLOOP_P_H #include #include #include #include "qsgrenderloop_p.h" QT_BEGIN_NAMESPACE class QSGRenderThread; class QSGThreadedRenderLoop : public QSGRenderLoop { Q_OBJECT public: QSGThreadedRenderLoop(); ~QSGThreadedRenderLoop(); void show(QQuickWindow *) {} void hide(QQuickWindow *); void windowDestroyed(QQuickWindow *window); void exposureChanged(QQuickWindow *window); QImage grab(QQuickWindow *); void update(QQuickWindow *window); void maybeUpdate(QQuickWindow *window); void handleUpdateRequest(QQuickWindow *window); QSGContext *sceneGraphContext() const; QSGRenderContext *createRenderContext(QSGContext *) const; QAnimationDriver *animationDriver() const; void releaseResources(QQuickWindow *window); bool event(QEvent *); bool interleaveIncubation() const; public Q_SLOTS: void animationStarted(); void animationStopped(); private: struct Window { QQuickWindow *window; QSGRenderThread *thread; QSurfaceFormat actualWindowFormat; uint updateDuringSync : 1; uint forceRenderPass : 1; }; friend class QSGRenderThread; void releaseResources(Window *window, bool inDestructor); bool checkAndResetForceUpdate(QQuickWindow *window); bool anyoneShowing() const; void initialize(); void startOrStopAnimationTimer(); void maybePostPolishRequest(Window *w); void waitForReleaseComplete(); void polishAndSync(Window *w, bool inExpose = false); void maybeUpdate(Window *window); void handleExposure(QQuickWindow *w); void handleObscurity(Window *w); QSGContext *sg; QAnimationDriver *m_animation_driver; QList m_windows; int m_animation_timer; bool m_lockedForSync; }; QT_END_NAMESPACE #endif // QSGTHREADEDRENDERLOOP_P_H