/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QSGTHREADEDRENDERLOOP_P_H #define QSGTHREADEDRENDERLOOP_P_H #include #include #include #include "qsgrenderloop_p.h" QT_BEGIN_NAMESPACE class QSGRenderThread; class QSGThreadedRenderLoop : public QSGRenderLoop { Q_OBJECT public: QSGThreadedRenderLoop(); void show(QQuickWindow *window); void hide(QQuickWindow *window); void windowDestroyed(QQuickWindow *window); void exposureChanged(QQuickWindow *window); void handleExposure(QQuickWindow *window); void handleObscurity(QQuickWindow *window); QImage grab(QQuickWindow *); void update(QQuickWindow *window); void maybeUpdate(QQuickWindow *window); QSGContext *sceneGraphContext() const; QAnimationDriver *animationDriver() const; void releaseResources(QQuickWindow *window) { releaseResources(window, false); } bool event(QEvent *); bool interleaveIncubation() const; public Q_SLOTS: void animationStarted(); void animationStopped(); private: friend class QSGRenderThread; void releaseResources(QQuickWindow *window, bool inDestructor); bool checkAndResetForceUpdate(QQuickWindow *window); bool anyoneShowing() const; void initialize(); void maybePostPolishRequest(); void waitForReleaseComplete(); void polishAndSync(); struct Window { QQuickWindow *window; }; QSGRenderThread *m_thread; QAnimationDriver *m_animation_driver; QList m_windows; int m_animation_timer; int m_update_timer; int m_exhaust_delay; bool m_sync_triggered_update; }; QT_END_NAMESPACE #endif // QSGTHREADEDRENDERLOOP_P_H