/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL21$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** As a special exception, The Qt Company gives you certain additional ** rights. These rights are described in The Qt Company LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QSGWINDOWSRENDERLOOP_P_H #define QSGWINDOWSRENDERLOOP_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include "qsgrenderloop_p.h" QT_BEGIN_NAMESPACE class QSGRenderContext; class QSGWindowsRenderLoop : public QSGRenderLoop { Q_OBJECT public: explicit QSGWindowsRenderLoop(); ~QSGWindowsRenderLoop(); void show(QQuickWindow *window); void hide(QQuickWindow *window); void windowDestroyed(QQuickWindow *window); void exposureChanged(QQuickWindow *window); QImage grab(QQuickWindow *window); void update(QQuickWindow *window); void maybeUpdate(QQuickWindow *window); QAnimationDriver *animationDriver() const { return m_animationDriver; } QSGContext *sceneGraphContext() const { return m_sg; } QSGRenderContext *createRenderContext(QSGContext *) const { return m_rc; } void releaseResources(QQuickWindow *) { } void render(); void renderWindow(QQuickWindow *window); bool event(QEvent *event); bool anyoneShowing() const; bool interleaveIncubation() const; public Q_SLOTS: void started(); void stopped(); private: struct WindowData { QQuickWindow *window; bool pendingUpdate; }; void handleObscurity(); void maybePostUpdateTimer(); WindowData *windowData(QQuickWindow *window); QList m_windows; QOpenGLContext *m_gl; QSGContext *m_sg; QSGRenderContext *m_rc; QAnimationDriver *m_animationDriver; int m_updateTimer; int m_animationTimer; int m_vsyncDelta; }; QT_END_NAMESPACE #endif // QSGWINDOWSRENDERLOOP_P_H