!contains(QT_CONFIG, egl):DEFINES += QT_NO_EGL # DEFINES += QSG_SEPARATE_INDEX_BUFFER # DEFINES += QSG_DISTANCEFIELD_CACHE_DEBUG # Core API HEADERS += \ $$PWD/coreapi/qsgbatchrenderer_p.h \ $$PWD/coreapi/qsggeometry.h \ $$PWD/coreapi/qsgmaterial.h \ $$PWD/coreapi/qsgnode.h \ $$PWD/coreapi/qsgnode_p.h \ $$PWD/coreapi/qsgnodeupdater_p.h \ $$PWD/coreapi/qsgabstractrenderer.h \ $$PWD/coreapi/qsgabstractrenderer_p.h \ $$PWD/coreapi/qsgrenderer_p.h \ $$PWD/coreapi/qsgrendernode_p.h \ $$PWD/coreapi/qsggeometry_p.h \ $$PWD/coreapi/qsgmaterialshader_p.h SOURCES += \ $$PWD/coreapi/qsgabstractrenderer.cpp \ $$PWD/coreapi/qsgbatchrenderer.cpp \ $$PWD/coreapi/qsggeometry.cpp \ $$PWD/coreapi/qsgmaterial.cpp \ $$PWD/coreapi/qsgnode.cpp \ $$PWD/coreapi/qsgnodeupdater.cpp \ $$PWD/coreapi/qsgrenderer.cpp \ $$PWD/coreapi/qsgrendernode.cpp \ $$PWD/coreapi/qsgshaderrewriter.cpp # Util API HEADERS += \ $$PWD/util/qsgareaallocator_p.h \ $$PWD/util/qsgatlastexture_p.h \ $$PWD/util/qsgdepthstencilbuffer_p.h \ $$PWD/util/qsgengine.h \ $$PWD/util/qsgengine_p.h \ $$PWD/util/qsgflatcolormaterial.h \ $$PWD/util/qsgsimplematerial.h \ $$PWD/util/qsgsimplerectnode.h \ $$PWD/util/qsgsimpletexturenode.h \ $$PWD/util/qsgtexturematerial.h \ $$PWD/util/qsgtexturematerial_p.h \ $$PWD/util/qsgvertexcolormaterial.h \ $$PWD/util/qsgtexture.h \ $$PWD/util/qsgtexture_p.h \ $$PWD/util/qsgtextureprovider.h \ $$PWD/util/qsgdefaultpainternode_p.h \ $$PWD/util/qsgdistancefieldutil_p.h \ $$PWD/util/qsgshadersourcebuilder_p.h SOURCES += \ $$PWD/util/qsgareaallocator.cpp \ $$PWD/util/qsgatlastexture.cpp \ $$PWD/util/qsgdepthstencilbuffer.cpp \ $$PWD/util/qsgengine.cpp \ $$PWD/util/qsgflatcolormaterial.cpp \ $$PWD/util/qsgsimplerectnode.cpp \ $$PWD/util/qsgsimpletexturenode.cpp \ $$PWD/util/qsgtexturematerial.cpp \ $$PWD/util/qsgvertexcolormaterial.cpp \ $$PWD/util/qsgtexture.cpp \ $$PWD/util/qsgtextureprovider.cpp \ $$PWD/util/qsgdefaultpainternode.cpp \ $$PWD/util/qsgdistancefieldutil.cpp \ $$PWD/util/qsgsimplematerial.cpp \ $$PWD/util/qsgshadersourcebuilder.cpp # QML / Adaptations API HEADERS += \ $$PWD/qsgadaptationlayer_p.h \ $$PWD/qsgcontext_p.h \ $$PWD/qsgcontextplugin_p.h \ $$PWD/qsgdefaultglyphnode_p.h \ $$PWD/qsgdefaultdistancefieldglyphcache_p.h \ $$PWD/qsgdistancefieldglyphnode_p.h \ $$PWD/qsgdistancefieldglyphnode_p_p.h \ $$PWD/qsgdefaultglyphnode_p_p.h \ $$PWD/qsgdefaultimagenode_p.h \ $$PWD/qsgdefaultrectanglenode_p.h \ $$PWD/qsgshareddistancefieldglyphcache_p.h \ $$PWD/qsgrenderloop_p.h \ $$PWD/qsgthreadedrenderloop_p.h \ $$PWD/qsgwindowsrenderloop_p.h \ $$PWD/qsgdefaultlayer_p.h SOURCES += \ $$PWD/qsgadaptationlayer.cpp \ $$PWD/qsgcontext.cpp \ $$PWD/qsgcontextplugin.cpp \ $$PWD/qsgdefaultglyphnode.cpp \ $$PWD/qsgdefaultglyphnode_p.cpp \ $$PWD/qsgdefaultdistancefieldglyphcache.cpp \ $$PWD/qsgdistancefieldglyphnode.cpp \ $$PWD/qsgdistancefieldglyphnode_p.cpp \ $$PWD/qsgdefaultimagenode.cpp \ $$PWD/qsgdefaultrectanglenode.cpp \ $$PWD/qsgshareddistancefieldglyphcache.cpp \ $$PWD/qsgrenderloop.cpp \ $$PWD/qsgthreadedrenderloop.cpp \ $$PWD/qsgwindowsrenderloop.cpp \ $$PWD/qsgdefaultlayer.cpp RESOURCES += \ $$PWD/scenegraph.qrc OTHER_FILES += \ $$PWD/shaders/24bittextmask.frag \ $$PWD/shaders/8bittextmask.frag \ $$PWD/shaders/distancefieldoutlinetext.frag \ $$PWD/shaders/distancefieldshiftedtext.frag \ $$PWD/shaders/distancefieldshiftedtext.vert \ $$PWD/shaders/distancefieldtext.frag \ $$PWD/shaders/distancefieldtext.vert \ $$PWD/shaders/flatcolor.frag \ $$PWD/shaders/flatcolor.vert \ $$PWD/shaders/hiqsubpixeldistancefieldtext.frag \ $$PWD/shaders/hiqsubpixeldistancefieldtext.vert \ $$PWD/shaders/loqsubpixeldistancefieldtext.frag \ $$PWD/shaders/loqsubpixeldistancefieldtext.vert \ $$PWD/shaders/opaquetexture.frag \ $$PWD/shaders/opaquetexture.vert \ $$PWD/shaders/outlinedtext.frag \ $$PWD/shaders/outlinedtext.vert \ $$PWD/shaders/rendernode.frag \ $$PWD/shaders/rendernode.vert \ $$PWD/shaders/smoothcolor.frag \ $$PWD/shaders/smoothcolor.vert \ $$PWD/shaders/smoothtexture.frag \ $$PWD/shaders/smoothtexture.vert \ $$PWD/shaders/stencilclip.frag \ $$PWD/shaders/stencilclip.vert \ $$PWD/shaders/styledtext.frag \ $$PWD/shaders/styledtext.vert \ $$PWD/shaders/textmask.frag \ $$PWD/shaders/textmask.vert \ $$PWD/shaders/texture.frag \ $$PWD/shaders/vertexcolor.frag \ $$PWD/shaders/vertexcolor.vert \ $$PWD/shaders/24bittextmask_core.frag \ $$PWD/shaders/8bittextmask_core.frag \ $$PWD/shaders/distancefieldoutlinetext_core.frag \ $$PWD/shaders/distancefieldshiftedtext_core.frag \ $$PWD/shaders/distancefieldshiftedtext_core.vert \ $$PWD/shaders/distancefieldtext_core.frag \ $$PWD/shaders/distancefieldtext_core.vert \ $$PWD/shaders/flatcolor_core.frag \ $$PWD/shaders/flatcolor_core.vert \ $$PWD/shaders/hiqsubpixeldistancefieldtext_core.frag \ $$PWD/shaders/hiqsubpixeldistancefieldtext_core.vert \ $$PWD/shaders/loqsubpixeldistancefieldtext_core.frag \ $$PWD/shaders/loqsubpixeldistancefieldtext_core.vert \ $$PWD/shaders/opaquetexture_core.frag \ $$PWD/shaders/opaquetexture_core.vert \ $$PWD/shaders/outlinedtext_core.frag \ $$PWD/shaders/outlinedtext_core.vert \ $$PWD/shaders/rendernode_core.frag \ $$PWD/shaders/rendernode_core.vert \ $$PWD/shaders/smoothcolor_core.frag \ $$PWD/shaders/smoothcolor_core.vert \ $$PWD/shaders/smoothtexture_core.frag \ $$PWD/shaders/smoothtexture_core.vert \ $$PWD/shaders/stencilclip_core.frag \ $$PWD/shaders/stencilclip_core.vert \ $$PWD/shaders/styledtext_core.frag \ $$PWD/shaders/styledtext_core.vert \ $$PWD/shaders/textmask_core.frag \ $$PWD/shaders/textmask_core.vert \ $$PWD/shaders/texture_core.frag \ $$PWD/shaders/vertexcolor_core.frag \ $$PWD/shaders/vertexcolor_core.vert \ scenegraph/shaders/visualization.frag \ scenegraph/shaders/visualization.vert