// Copyright (C) 2023 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #version 440 layout(location = 0) in vec2 sampleCoord; layout(location = 0) out vec4 fragColor; layout(binding = 1) uniform sampler2D _qt_texture; layout(std140, binding = 0) uniform buf { mat4 modelViewMatrix; #if QSHADER_VIEW_COUNT >= 2 mat4 projectionMatrix[QSHADER_VIEW_COUNT]; #else mat4 projectionMatrix; #endif vec2 textureScale; float dpr; vec4 color; }; void main() { vec4 glyph = texture(_qt_texture, sampleCoord); fragColor = glyph * color.a; }