::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: :: :: Copyright (C) 2019 The Qt Company Ltd. :: Contact: https://www.qt.io/licensing/ :: :: This file is part of the QtQuick module of the Qt Toolkit. :: :: $QT_BEGIN_LICENSE:LGPL$ :: Commercial License Usage :: Licensees holding valid commercial Qt licenses may use this file in :: accordance with the commercial license agreement provided with the :: Software or, alternatively, in accordance with the terms contained in :: a written agreement between you and The Qt Company. For licensing terms :: and conditions see https://www.qt.io/terms-conditions. For further :: information use the contact form at https://www.qt.io/contact-us. :: :: GNU Lesser General Public License Usage :: Alternatively, this file may be used under the terms of the GNU Lesser :: General Public License version 3 as published by the Free Software :: Foundation and appearing in the file LICENSE.LGPL3 included in the :: packaging of this file. Please review the following information to :: ensure the GNU Lesser General Public License version 3 requirements :: will be met: https://www.gnu.org/licenses/lgpl-3.0.html. :: :: GNU General Public License Usage :: Alternatively, this file may be used under the terms of the GNU :: General Public License version 2.0 or (at your option) the GNU General :: Public license version 3 or any later version approved by the KDE Free :: Qt Foundation. The licenses are as published by the Free Software :: Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 :: included in the packaging of this file. Please review the following :: information to ensure the GNU General Public License requirements will :: be met: https://www.gnu.org/licenses/gpl-2.0.html and :: https://www.gnu.org/licenses/gpl-3.0.html. :: :: $QT_END_LICENSE$ :: ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o vertexcolor.vert.qsb vertexcolor.vert qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o vertexcolor.frag.qsb vertexcolor.frag qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o flatcolor.vert.qsb flatcolor.vert qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o flatcolor.frag.qsb flatcolor.frag qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o smoothcolor.vert.qsb smoothcolor.vert qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o smoothcolor.frag.qsb smoothcolor.frag qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o stencilclip.vert.qsb stencilclip.vert qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o stencilclip.frag.qsb stencilclip.frag qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o texture.vert.qsb texture.vert qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o texture.frag.qsb texture.frag qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o opaquetexture.vert.qsb opaquetexture.vert qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o opaquetexture.frag.qsb opaquetexture.frag qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o smoothtexture.vert.qsb smoothtexture.vert qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o smoothtexture.frag.qsb smoothtexture.frag qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o textmask.vert.qsb textmask.vert qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o textmask.frag.qsb textmask.frag qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o 8bittextmask.frag.qsb 8bittextmask.frag qsb --glsl "150,120,100 es" -o 8bittextmask_a.frag.qsb 8bittextmask_a.frag qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o 24bittextmask.frag.qsb 24bittextmask.frag qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o 32bitcolortext.frag.qsb 32bitcolortext.frag qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o outlinedtext.vert.qsb outlinedtext.vert qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o outlinedtext.frag.qsb outlinedtext.frag qsb --glsl "150,120,100 es" -o outlinedtext_a.frag.qsb outlinedtext_a.frag qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o styledtext.vert.qsb styledtext.vert qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o styledtext.frag.qsb styledtext.frag qsb --glsl "150,120,100 es" -o styledtext_a.frag.qsb styledtext_a.frag qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o distancefieldtext.vert.qsb distancefieldtext.vert qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o distancefieldtext.frag.qsb distancefieldtext.frag qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o distancefieldtext_a.frag.qsb distancefieldtext_a.frag qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o distancefieldshiftedtext.vert.qsb distancefieldshiftedtext.vert qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o distancefieldshiftedtext.frag.qsb distancefieldshiftedtext.frag qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o distancefieldshiftedtext_a.frag.qsb distancefieldshiftedtext_a.frag qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o distancefieldoutlinetext.vert.qsb distancefieldoutlinetext.vert qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o distancefieldoutlinetext.frag.qsb distancefieldoutlinetext.frag qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o distancefieldoutlinetext_a.frag.qsb distancefieldoutlinetext_a.frag qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o hiqsubpixeldistancefieldtext.vert.qsb hiqsubpixeldistancefieldtext.vert qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o hiqsubpixeldistancefieldtext.frag.qsb hiqsubpixeldistancefieldtext.frag qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o hiqsubpixeldistancefieldtext_a.frag.qsb hiqsubpixeldistancefieldtext_a.frag qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o loqsubpixeldistancefieldtext.vert.qsb loqsubpixeldistancefieldtext.vert qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o loqsubpixeldistancefieldtext.frag.qsb loqsubpixeldistancefieldtext.frag qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o loqsubpixeldistancefieldtext_a.frag.qsb loqsubpixeldistancefieldtext_a.frag qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o shadereffect.vert.qsb shadereffect.vert qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o shadereffect.frag.qsb shadereffect.frag qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o sprite.vert.qsb sprite.vert qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o sprite.frag.qsb sprite.frag