/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qsgdefaultimagenode_p.h" #include QT_BEGIN_NAMESPACE QSGDefaultImageNode::QSGDefaultImageNode() : m_geometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 4) , m_texCoordMode(QSGDefaultImageNode::NoTransform) , m_isAtlasTexture(false) , m_ownsTexture(false) { setGeometry(&m_geometry); setMaterial(&m_material); setOpaqueMaterial(&m_opaque_material); m_material.setMipmapFiltering(QSGTexture::None); m_opaque_material.setMipmapFiltering(QSGTexture::None); #ifdef QSG_RUNTIME_DESCRIPTION qsgnode_set_description(this, QLatin1String("image")); #endif } QSGDefaultImageNode::~QSGDefaultImageNode() { if (m_ownsTexture) delete m_material.texture(); } void QSGDefaultImageNode::setFiltering(QSGTexture::Filtering filtering) { if (m_material.filtering() == filtering) return; m_material.setFiltering(filtering); m_opaque_material.setFiltering(filtering); markDirty(DirtyMaterial); } QSGTexture::Filtering QSGDefaultImageNode::filtering() const { return m_material.filtering(); } void QSGDefaultImageNode::setMipmapFiltering(QSGTexture::Filtering filtering) { if (m_material.mipmapFiltering() == filtering) return; m_material.setMipmapFiltering(filtering); m_opaque_material.setMipmapFiltering(filtering); markDirty(DirtyMaterial); } QSGTexture::Filtering QSGDefaultImageNode::mipmapFiltering() const { return m_material.mipmapFiltering(); } void QSGDefaultImageNode::setAnisotropyLevel(QSGTexture::AnisotropyLevel level) { if (m_material.anisotropyLevel() == level) return; m_material.setAnisotropyLevel(level); m_opaque_material.setAnisotropyLevel(level); markDirty(DirtyMaterial); } QSGTexture::AnisotropyLevel QSGDefaultImageNode::anisotropyLevel() const { return m_material.anisotropyLevel(); } void QSGDefaultImageNode::setRect(const QRectF &r) { if (m_rect == r) return; m_rect = r; rebuildGeometry(&m_geometry, texture(), m_rect, m_sourceRect, m_texCoordMode); markDirty(DirtyGeometry); } QRectF QSGDefaultImageNode::rect() const { return m_rect; } void QSGDefaultImageNode::setSourceRect(const QRectF &r) { if (m_sourceRect == r) return; m_sourceRect = r; rebuildGeometry(&m_geometry, texture(), m_rect, m_sourceRect, m_texCoordMode); markDirty(DirtyGeometry); } QRectF QSGDefaultImageNode::sourceRect() const { return m_sourceRect; } void QSGDefaultImageNode::setTexture(QSGTexture *texture) { Q_ASSERT(texture); if (m_ownsTexture) delete m_material.texture(); m_material.setTexture(texture); m_opaque_material.setTexture(texture); rebuildGeometry(&m_geometry, texture, m_rect, m_sourceRect, m_texCoordMode); DirtyState dirty = DirtyMaterial; // It would be tempting to skip the extra bit here and instead use // m_material.texture to get the old state, but that texture could // have been deleted in the mean time. bool wasAtlas = m_isAtlasTexture; m_isAtlasTexture = texture->isAtlasTexture(); if (wasAtlas || m_isAtlasTexture) dirty |= DirtyGeometry; // The geometry has also changed if the texture size changed. if (m_textureSize != texture->textureSize()) dirty |= DirtyGeometry; m_textureSize = texture->textureSize(); markDirty(dirty); } QSGTexture *QSGDefaultImageNode::texture() const { return m_material.texture(); } void QSGDefaultImageNode::setTextureCoordinatesTransform(TextureCoordinatesTransformMode mode) { if (m_texCoordMode == mode) return; m_texCoordMode = mode; rebuildGeometry(&m_geometry, texture(), m_rect, m_sourceRect, m_texCoordMode); markDirty(DirtyMaterial); } QSGDefaultImageNode::TextureCoordinatesTransformMode QSGDefaultImageNode::textureCoordinatesTransform() const { return m_texCoordMode; } void QSGDefaultImageNode::setOwnsTexture(bool owns) { m_ownsTexture = owns; } bool QSGDefaultImageNode::ownsTexture() const { return m_ownsTexture; } QT_END_NAMESPACE