/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qsgdefaultrectanglenode_p.h" #include "qsgflatcolormaterial.h" QT_BEGIN_NAMESPACE // Unlike our predecessor, QSGSimpleRectNode, use QSGVertexColorMaterial // instead of Flat in order to allow better batching in the renderer. QSGDefaultRectangleNode::QSGDefaultRectangleNode() : m_geometry(QSGGeometry::defaultAttributes_ColoredPoint2D(), 4) { QSGGeometry::updateColoredRectGeometry(&m_geometry, QRectF()); setMaterial(&m_material); setGeometry(&m_geometry); setColor(QColor(255, 255, 255)); #ifdef QSG_RUNTIME_DESCRIPTION qsgnode_set_description(this, QLatin1String("rectangle")); #endif } void QSGDefaultRectangleNode::setRect(const QRectF &rect) { QSGGeometry::updateColoredRectGeometry(&m_geometry, rect); markDirty(QSGNode::DirtyGeometry); } QRectF QSGDefaultRectangleNode::rect() const { const QSGGeometry::ColoredPoint2D *pts = m_geometry.vertexDataAsColoredPoint2D(); return QRectF(pts[0].x, pts[0].y, pts[3].x - pts[0].x, pts[3].y - pts[0].y); } void QSGDefaultRectangleNode::setColor(const QColor &color) { if (color != m_color) { m_color = color; QSGGeometry::ColoredPoint2D *pts = m_geometry.vertexDataAsColoredPoint2D(); for (int i = 0; i < 4; ++i) { pts[i].r = uchar(qRound(m_color.redF() * m_color.alphaF() * 255)); pts[i].g = uchar(qRound(m_color.greenF() * m_color.alphaF() * 255)); pts[i].b = uchar(qRound(m_color.blueF() * m_color.alphaF() * 255)); pts[i].a = uchar(qRound(m_color.alphaF() * 255)); } markDirty(QSGNode::DirtyGeometry); } } QColor QSGDefaultRectangleNode::color() const { return m_color; } QT_END_NAMESPACE