/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt Quick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qsgdepthstencilbuffer_p.h" QT_BEGIN_NAMESPACE QSGDepthStencilBuffer::QSGDepthStencilBuffer(QOpenGLContext *context, const Format &format) : m_functions(context) , m_manager(nullptr) , m_format(format) , m_depthBuffer(0) , m_stencilBuffer(0) { // 'm_manager' is set by QSGDepthStencilBufferManager::insertBuffer(). } QSGDepthStencilBuffer::~QSGDepthStencilBuffer() { if (m_manager) m_manager->m_buffers.remove(m_format); } void QSGDepthStencilBuffer::attach() { m_functions.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_depthBuffer); m_functions.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_stencilBuffer); } void QSGDepthStencilBuffer::detach() { m_functions.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0); m_functions.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0); } #ifndef GL_DEPTH24_STENCIL8_OES #define GL_DEPTH24_STENCIL8_OES 0x88F0 #endif #ifndef GL_DEPTH_COMPONENT24_OES #define GL_DEPTH_COMPONENT24_OES 0x81A6 #endif QSGDefaultDepthStencilBuffer::QSGDefaultDepthStencilBuffer(QOpenGLContext *context, const Format &format) : QSGDepthStencilBuffer(context, format) { const GLsizei width = format.size.width(); const GLsizei height = format.size.height(); if (format.attachments == (DepthAttachment | StencilAttachment) && m_functions.hasOpenGLExtension(QOpenGLExtensions::PackedDepthStencil)) { m_functions.glGenRenderbuffers(1, &m_depthBuffer); m_functions.glBindRenderbuffer(GL_RENDERBUFFER, m_depthBuffer); if (format.samples && m_functions.hasOpenGLExtension(QOpenGLExtensions::FramebufferMultisample)) { #if defined(QT_OPENGL_ES_2) m_functions.glRenderbufferStorageMultisample(GL_RENDERBUFFER, format.samples, GL_DEPTH24_STENCIL8_OES, width, height); #else m_functions.glRenderbufferStorageMultisample(GL_RENDERBUFFER, format.samples, GL_DEPTH24_STENCIL8, width, height); #endif } else { #if defined(QT_OPENGL_ES_2) m_functions.glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8_OES, width, height); #else m_functions.glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, width, height); #endif } m_stencilBuffer = m_depthBuffer; } if (!m_depthBuffer && (format.attachments & DepthAttachment)) { m_functions.glGenRenderbuffers(1, &m_depthBuffer); m_functions.glBindRenderbuffer(GL_RENDERBUFFER, m_depthBuffer); GLenum internalFormat = GL_DEPTH_COMPONENT; if (context->isOpenGLES()) internalFormat = m_functions.hasOpenGLExtension(QOpenGLExtensions::Depth24) ? GL_DEPTH_COMPONENT24_OES : GL_DEPTH_COMPONENT16; if (format.samples && m_functions.hasOpenGLExtension(QOpenGLExtensions::FramebufferMultisample)) { m_functions.glRenderbufferStorageMultisample(GL_RENDERBUFFER, format.samples, internalFormat, width, height); } else { m_functions.glRenderbufferStorage(GL_RENDERBUFFER, internalFormat, width, height); } } if (!m_stencilBuffer && (format.attachments & StencilAttachment)) { m_functions.glGenRenderbuffers(1, &m_stencilBuffer); m_functions.glBindRenderbuffer(GL_RENDERBUFFER, m_stencilBuffer); #ifdef QT_OPENGL_ES const GLenum internalFormat = GL_STENCIL_INDEX8; #else const GLenum internalFormat = context->isOpenGLES() ? GL_STENCIL_INDEX8 : GL_STENCIL_INDEX; #endif if (format.samples && m_functions.hasOpenGLExtension(QOpenGLExtensions::FramebufferMultisample)) { m_functions.glRenderbufferStorageMultisample(GL_RENDERBUFFER, format.samples, internalFormat, width, height); } else { m_functions.glRenderbufferStorage(GL_RENDERBUFFER, internalFormat, width, height); } } } QSGDefaultDepthStencilBuffer::~QSGDefaultDepthStencilBuffer() { free(); } void QSGDefaultDepthStencilBuffer::free() { if (m_depthBuffer) m_functions.glDeleteRenderbuffers(1, &m_depthBuffer); if (m_stencilBuffer && m_stencilBuffer != m_depthBuffer) m_functions.glDeleteRenderbuffers(1, &m_stencilBuffer); m_depthBuffer = m_stencilBuffer = 0; } QSGDepthStencilBufferManager::~QSGDepthStencilBufferManager() { for (Hash::const_iterator it = m_buffers.constBegin(), cend = m_buffers.constEnd(); it != cend; ++it) { QSGDepthStencilBuffer *buffer = it.value().data(); buffer->free(); buffer->m_manager = nullptr; } } QSharedPointer QSGDepthStencilBufferManager::bufferForFormat(const QSGDepthStencilBuffer::Format &fmt) { Hash::const_iterator it = m_buffers.constFind(fmt); if (it != m_buffers.constEnd()) return it.value().toStrongRef(); return QSharedPointer(); } void QSGDepthStencilBufferManager::insertBuffer(const QSharedPointer &buffer) { Q_ASSERT(buffer->m_manager == nullptr); Q_ASSERT(!m_buffers.contains(buffer->m_format)); buffer->m_manager = this; m_buffers.insert(buffer->m_format, buffer.toWeakRef()); } uint qHash(const QSGDepthStencilBuffer::Format &format) { return qHash(qMakePair(format.size.width(), format.size.height())) ^ (uint(format.samples) << 12) ^ (uint(format.attachments) << 28); } QT_END_NAMESPACE