/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt Quick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QSGDEPTHSTENCILBUFFER_P_H #define QSGDEPTHSTENCILBUFFER_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include #include QT_BEGIN_NAMESPACE class QSGDepthStencilBufferManager; class QSGDepthStencilBuffer { public: enum Attachment { NoAttachment = 0x00, DepthAttachment = 0x01, StencilAttachment = 0x02 }; Q_DECLARE_FLAGS(Attachments, Attachment) struct Format { QSize size; int samples; QSGDepthStencilBuffer::Attachments attachments; bool operator == (const Format &other) const; }; QSGDepthStencilBuffer(QOpenGLContext *context, const Format &format); virtual ~QSGDepthStencilBuffer(); // Attaches this depth stencil buffer to the currently bound FBO. void attach(); // Detaches this depth stencil buffer from the currently bound FBO. void detach(); QSize size() const { return m_format.size; } int samples() const { return m_format.samples; } Attachments attachments() const { return m_format.attachments; } protected: virtual void free() = 0; QOpenGLExtensions m_functions; QSGDepthStencilBufferManager *m_manager; Format m_format; GLuint m_depthBuffer; GLuint m_stencilBuffer; friend class QSGDepthStencilBufferManager; }; Q_DECLARE_OPERATORS_FOR_FLAGS(QSGDepthStencilBuffer::Attachments) inline bool QSGDepthStencilBuffer::Format::operator == (const Format &other) const { return size == other.size && samples == other.samples && attachments == other.attachments; } class QSGDefaultDepthStencilBuffer : public QSGDepthStencilBuffer { public: QSGDefaultDepthStencilBuffer(QOpenGLContext *context, const Format &format); virtual ~QSGDefaultDepthStencilBuffer(); protected: void free() override; }; class QSGDepthStencilBufferManager { public: QSGDepthStencilBufferManager(QOpenGLContext *ctx) : m_context(ctx) { } ~QSGDepthStencilBufferManager(); QOpenGLContext *context() const { return m_context; } QSharedPointer bufferForFormat(const QSGDepthStencilBuffer::Format &fmt); void insertBuffer(const QSharedPointer &buffer); private: typedef QHash > Hash; QOpenGLContext *m_context; Hash m_buffers; friend class QSGDepthStencilBuffer; }; extern uint qHash(const QSGDepthStencilBuffer::Format &format); QT_END_NAMESPACE #endif