/**************************************************************************** ** ** Copyright (C) 2021 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:COMM$ ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** $QT_END_LICENSE$ ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ****************************************************************************/ #include "qsgflatcolormaterial.h" #include #if QT_CONFIG(opengl) # include #endif QT_BEGIN_NAMESPACE class FlatColorMaterialShader : public QSGMaterialShader { public: FlatColorMaterialShader(); void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) override; char const *const *attributeNames() const override; static QSGMaterialType type; private: void initialize() override; #if QT_CONFIG(opengl) int m_matrix_id; int m_color_id; #endif }; QSGMaterialType FlatColorMaterialShader::type; FlatColorMaterialShader::FlatColorMaterialShader() : QSGMaterialShader(*new QSGMaterialShaderPrivate) { #if QT_CONFIG(opengl) setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/flatcolor.vert")); setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/flatcolor.frag")); #endif } void FlatColorMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) { #if QT_CONFIG(opengl) Q_ASSERT(oldEffect == nullptr || newEffect->type() == oldEffect->type()); QSGFlatColorMaterial *oldMaterial = static_cast(oldEffect); QSGFlatColorMaterial *newMaterial = static_cast(newEffect); const QColor &c = newMaterial->color(); if (oldMaterial == nullptr || c != oldMaterial->color() || state.isOpacityDirty()) { float opacity = state.opacity() * c.alphaF(); QVector4D v(c.redF() * opacity, c.greenF() * opacity, c.blueF() * opacity, opacity); program()->setUniformValue(m_color_id, v); } if (state.isMatrixDirty()) program()->setUniformValue(m_matrix_id, state.combinedMatrix()); #else Q_UNUSED(state) Q_UNUSED(newEffect) Q_UNUSED(oldEffect) #endif } char const *const *FlatColorMaterialShader::attributeNames() const { static char const *const attr[] = { "vCoord", nullptr }; return attr; } void FlatColorMaterialShader::initialize() { #if QT_CONFIG(opengl) m_matrix_id = program()->uniformLocation("matrix"); m_color_id = program()->uniformLocation("color"); #endif } class FlatColorMaterialRhiShader : public QSGMaterialRhiShader { public: FlatColorMaterialRhiShader(); bool updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override; }; FlatColorMaterialRhiShader::FlatColorMaterialRhiShader() { setShaderFileName(VertexStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/flatcolor.vert.qsb")); setShaderFileName(FragmentStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/flatcolor.frag.qsb")); } bool FlatColorMaterialRhiShader::updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) { Q_ASSERT(!oldMaterial || newMaterial->type() == oldMaterial->type()); QSGFlatColorMaterial *oldMat = static_cast(oldMaterial); QSGFlatColorMaterial *mat = static_cast(newMaterial); bool changed = false; QByteArray *buf = state.uniformData(); if (state.isMatrixDirty()) { const QMatrix4x4 m = state.combinedMatrix(); memcpy(buf->data(), m.constData(), 64); changed = true; } const QColor &c = mat->color(); if (!oldMat || c != oldMat->color() || state.isOpacityDirty()) { const float opacity = state.opacity() * c.alphaF(); QVector4D v(c.redF() * opacity, c.greenF() * opacity, c.blueF() * opacity, opacity); Q_ASSERT(sizeof(v) == 16); memcpy(buf->data() + 64, &v, 16); changed = true; } return changed; } /*! \class QSGFlatColorMaterial \brief The QSGFlatColorMaterial class provides a convenient way of rendering solid colored geometry in the scene graph. \inmodule QtQuick \ingroup qtquick-scenegraph-materials \warning This utility class is only functional when running with the default backend of the Qt Quick scenegraph. The flat color material will fill every pixel in a geometry using a solid color. The color can contain transparency. The geometry to be rendered with a flat color material requires vertices in attribute location 0 in the QSGGeometry object to render correctly. The QSGGeometry::defaultAttributes_Point2D() returns an attribute set compatible with this material. The flat color material respects both current opacity and current matrix when updating its rendering state. */ /*! Constructs a new flat color material. The default color is white. */ QSGFlatColorMaterial::QSGFlatColorMaterial() : m_color(QColor(255, 255, 255)) { setFlag(SupportsRhiShader, true); } /*! \fn const QColor &QSGFlatColorMaterial::color() const Returns this flat color material's color. The default color is white. */ /*! Sets this flat color material's color to \a color. */ void QSGFlatColorMaterial::setColor(const QColor &color) { m_color = color; setFlag(Blending, m_color.alpha() != 0xff); } /*! \internal */ QSGMaterialType *QSGFlatColorMaterial::type() const { return &FlatColorMaterialShader::type; } /*! \internal */ QSGMaterialShader *QSGFlatColorMaterial::createShader() const { if (flags().testFlag(RhiShaderWanted)) return new FlatColorMaterialRhiShader; else return new FlatColorMaterialShader; } /*! \internal */ int QSGFlatColorMaterial::compare(const QSGMaterial *other) const { const QSGFlatColorMaterial *flat = static_cast(other); return m_color.rgba() - flat->color().rgba(); } QT_END_NAMESPACE