/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL21$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** As a special exception, The Qt Company gives you certain additional ** rights. These rights are described in The Qt Company LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qsgflatcolormaterial.h" #include #include QT_BEGIN_NAMESPACE class FlatColorMaterialShader : public QSGMaterialShader { public: FlatColorMaterialShader(); virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect); virtual char const *const *attributeNames() const; static QSGMaterialType type; private: virtual void initialize(); int m_matrix_id; int m_color_id; }; QSGMaterialType FlatColorMaterialShader::type; FlatColorMaterialShader::FlatColorMaterialShader() : QSGMaterialShader(*new QSGMaterialShaderPrivate) { setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/scenegraph/shaders/flatcolor.vert")); setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/scenegraph/shaders/flatcolor.frag")); } void FlatColorMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) { Q_ASSERT(oldEffect == 0 || newEffect->type() == oldEffect->type()); QSGFlatColorMaterial *oldMaterial = static_cast(oldEffect); QSGFlatColorMaterial *newMaterial = static_cast(newEffect); const QColor &c = newMaterial->color(); if (oldMaterial == 0 || c != oldMaterial->color() || state.isOpacityDirty()) { float opacity = state.opacity() * c.alphaF(); QVector4D v(c.redF() * opacity, c.greenF() * opacity, c.blueF() * opacity, opacity); program()->setUniformValue(m_color_id, v); } if (state.isMatrixDirty()) program()->setUniformValue(m_matrix_id, state.combinedMatrix()); } char const *const *FlatColorMaterialShader::attributeNames() const { static char const *const attr[] = { "vCoord", 0 }; return attr; } void FlatColorMaterialShader::initialize() { m_matrix_id = program()->uniformLocation("matrix"); m_color_id = program()->uniformLocation("color"); } /*! \class QSGFlatColorMaterial \brief The QSGFlatColorMaterial class provides a convenient way of rendering solid colored geometry in the scene graph. \inmodule QtQuick \ingroup qtquick-scenegraph-materials The flat color material will fill every pixel in a geometry using a solid color. The color can contain transparency. The geometry to be rendered with a flat color material requires vertices in attribute location 0 in the QSGGeometry object to render correctly. The QSGGeometry::defaultAttributes_Point2D() returns an attribute set compatible with this material. The flat color material respects both current opacity and current matrix when updating its rendering state. */ /*! Constructs a new flat color material. The default color is white. */ QSGFlatColorMaterial::QSGFlatColorMaterial() : m_color(QColor(255, 255, 255)) { } /*! \fn const QColor &QSGFlatColorMaterial::color() const Returns this flat color material's color. The default color is white. */ /*! Sets this flat color material's color to \a color. */ void QSGFlatColorMaterial::setColor(const QColor &color) { m_color = color; setFlag(Blending, m_color.alpha() != 0xff); } /*! \internal */ QSGMaterialType *QSGFlatColorMaterial::type() const { return &FlatColorMaterialShader::type; } /*! \internal */ QSGMaterialShader *QSGFlatColorMaterial::createShader() const { return new FlatColorMaterialShader; } /*! \internal */ int QSGFlatColorMaterial::compare(const QSGMaterial *other) const { const QSGFlatColorMaterial *flat = static_cast(other); return m_color.rgba() - flat->color().rgba(); } QT_END_NAMESPACE