/**************************************************************************** ** ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtDeclarative module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qsgflatcolormaterial.h" #include QT_BEGIN_NAMESPACE class FlatColorMaterialShader : public QSGMaterialShader { public: virtual void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect); virtual char const *const *attributeNames() const; static QSGMaterialType type; private: virtual void initialize(); virtual const char *vertexShader() const; virtual const char *fragmentShader() const; int m_matrix_id; int m_color_id; }; QSGMaterialType FlatColorMaterialShader::type; void FlatColorMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) { Q_ASSERT(oldEffect == 0 || newEffect->type() == oldEffect->type()); QSGFlatColorMaterial *oldMaterial = static_cast(oldEffect); QSGFlatColorMaterial *newMaterial = static_cast(newEffect); const QColor &c = newMaterial->color(); if (oldMaterial == 0 || c != oldMaterial->color() || state.isOpacityDirty()) { float opacity = state.opacity(); QVector4D v(c.redF() * c.alphaF() * opacity, c.greenF() * c.alphaF() * opacity, c.blueF() * c.alphaF() * opacity, c.alphaF() * opacity); program()->setUniformValue(m_color_id, v); } if (state.isMatrixDirty()) program()->setUniformValue(m_matrix_id, state.combinedMatrix()); } char const *const *FlatColorMaterialShader::attributeNames() const { static char const *const attr[] = { "vCoord", 0 }; return attr; } void FlatColorMaterialShader::initialize() { m_matrix_id = program()->uniformLocation("matrix"); m_color_id = program()->uniformLocation("color"); } const char *FlatColorMaterialShader::vertexShader() const { return "attribute highp vec4 vCoord; \n" "uniform highp mat4 matrix; \n" "void main() { \n" " gl_Position = matrix * vCoord; \n" "}"; } const char *FlatColorMaterialShader::fragmentShader() const { return "uniform lowp vec4 color; \n" "void main() { \n" " gl_FragColor = color; \n" "}"; } /*! \class QSGFlatColorMaterial \brief The QSGFlatColorMaterial class provides a convenient way of rendering solid colored geometry in the scene graph. \inmodule QtQuick The flat color material will fill every pixel in a geometry using a solid color. The color can contain transparency. The geometry to be rendered with a flat color material requires vertices in attribute location 0 in the QSGGeometry object to render correctly. The QSGGeometry::defaultAttributes_Point2D() returns an attribute set compatible with this material. The flat color material respects both current opacity and current matrix when updating it's rendering state. */ /*! Constructs a new flat color material. The default color is white. */ QSGFlatColorMaterial::QSGFlatColorMaterial() : m_color(QColor(255, 255, 255)) { } /*! \fn QColor QSGFlatColorMaterial::color() const Returns this flat color material's color. The default color is white. */ /*! Sets this flat color material's color to \a color. */ void QSGFlatColorMaterial::setColor(const QColor &color) { m_color = color; setFlag(Blending, m_color.alpha() != 0xff); } /*! \internal */ QSGMaterialType *QSGFlatColorMaterial::type() const { return &FlatColorMaterialShader::type; } /*! \internal */ QSGMaterialShader *QSGFlatColorMaterial::createShader() const { return new FlatColorMaterialShader; } int QSGFlatColorMaterial::compare(const QSGMaterial *other) const { const QSGFlatColorMaterial *flat = static_cast(other); return m_color.rgba() - flat->color().rgba(); } QT_END_NAMESPACE