/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QSGIMAGENODE_H #define QSGIMAGENODE_H #include #include QT_BEGIN_NAMESPACE class Q_QUICK_EXPORT QSGImageNode : public QSGGeometryNode { public: ~QSGImageNode() override { } virtual void setRect(const QRectF &rect) = 0; inline void setRect(qreal x, qreal y, qreal w, qreal h) { setRect(QRectF(x, y, w, h)); } virtual QRectF rect() const = 0; virtual void setSourceRect(const QRectF &r) = 0; inline void setSourceRect(qreal x, qreal y, qreal w, qreal h) { setSourceRect(QRectF(x, y, w, h)); } virtual QRectF sourceRect() const = 0; virtual void setTexture(QSGTexture *texture) = 0; virtual QSGTexture *texture() const = 0; virtual void setFiltering(QSGTexture::Filtering filtering) = 0; virtual QSGTexture::Filtering filtering() const = 0; virtual void setMipmapFiltering(QSGTexture::Filtering filtering) = 0; virtual QSGTexture::Filtering mipmapFiltering() const = 0; // ### Qt6: Add anisotropy support here, and possibly a virtual hook or another mean to extend this class. enum TextureCoordinatesTransformFlag { NoTransform = 0x00, MirrorHorizontally = 0x01, MirrorVertically = 0x02 }; Q_DECLARE_FLAGS(TextureCoordinatesTransformMode, TextureCoordinatesTransformFlag) virtual void setTextureCoordinatesTransform(TextureCoordinatesTransformMode mode) = 0; virtual TextureCoordinatesTransformMode textureCoordinatesTransform() const = 0; virtual void setOwnsTexture(bool owns) = 0; virtual bool ownsTexture() const = 0; static void rebuildGeometry(QSGGeometry *g, QSGTexture *texture, const QRectF &rect, QRectF sourceRect, TextureCoordinatesTransformMode texCoordMode); }; Q_DECLARE_OPERATORS_FOR_FLAGS(QSGImageNode::TextureCoordinatesTransformMode) QT_END_NAMESPACE #endif // QSGIMAGENODE_H