/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qsgninepatchnode.h" QT_BEGIN_NAMESPACE /*! \class QSGNinePatchNode \inmodule QtQuick \since 5.8 \internal */ /*! \fn void QSGNinePatchNode::setTexture(QSGTexture *texture) \internal */ /*! \fn void QSGNinePatchNode::setBounds(const QRectF &bounds) \internal */ /*! \fn void QSGNinePatchNode::setDevicePixelRatio(qreal ratio) \internal */ /*! \fn void QSGNinePatchNode::setPadding(qreal left, qreal top, qreal right, qreal bottom) \internal */ /*! \fn void QSGNinePatchNode::update() \internal */ void QSGNinePatchNode::rebuildGeometry(QSGTexture *texture, QSGGeometry *geometry, const QVector4D &padding, const QRectF &bounds, qreal dpr) { if (padding.x() <= 0 && padding.y() <= 0 && padding.z() <= 0 && padding.w() <= 0) { geometry->allocate(4, 0); QSGGeometry::updateTexturedRectGeometry(geometry, bounds, texture->normalizedTextureSubRect()); return; } QRectF tc = texture->normalizedTextureSubRect(); QSize ts = texture->textureSize(); ts.setHeight(ts.height() / dpr); ts.setWidth(ts.width() / dpr); qreal invtw = tc.width() / ts.width(); qreal invth = tc.height() / ts.height(); struct Coord { qreal p; qreal t; }; Coord cx[4] = { { bounds.left(), tc.left() }, { bounds.left() + padding.x(), tc.left() + padding.x() * invtw }, { bounds.right() - padding.z(), tc.right() - padding.z() * invtw }, { bounds.right(), tc.right() } }; Coord cy[4] = { { bounds.top(), tc.top() }, { bounds.top() + padding.y(), tc.top() + padding.y() * invth }, { bounds.bottom() - padding.w(), tc.bottom() - padding.w() * invth }, { bounds.bottom(), tc.bottom() } }; geometry->allocate(16, 28); QSGGeometry::TexturedPoint2D *v = geometry->vertexDataAsTexturedPoint2D(); for (int y = 0; y < 4; ++y) { for (int x = 0; x < 4; ++x) { v->set(cx[x].p, cy[y].p, cx[x].t, cy[y].t); ++v; } } quint16 *i = geometry->indexDataAsUShort(); for (int r = 0; r < 3; ++r) { if (r > 0) *i++ = 4 * r; for (int c = 0; c < 4; ++c) { i[0] = 4 * r + c; i[1] = 4 * r + c + 4; i += 2; } if (r < 2) *i++ = 4 * r + 3 + 4; } } QT_END_NAMESPACE