/**************************************************************************** ** ** Copyright (C) 2021 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:COMM$ ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** $QT_END_LICENSE$ ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ****************************************************************************/ #ifndef QSGNINEPATCHNODE_H #define QSGNINEPATCHNODE_H #include #include QT_BEGIN_NAMESPACE class Q_QUICK_EXPORT QSGNinePatchNode : public QSGGeometryNode { public: ~QSGNinePatchNode() override = default; virtual void setTexture(QSGTexture *texture) = 0; virtual void setBounds(const QRectF &bounds) = 0; virtual void setDevicePixelRatio(qreal ratio) = 0; virtual void setPadding(qreal left, qreal top, qreal right, qreal bottom) = 0; virtual void update() = 0; static void rebuildGeometry(QSGTexture *texture, QSGGeometry *geometry, const QVector4D &padding, const QRectF &bounds, qreal dpr); }; QT_END_NAMESPACE #endif // QSGNINEPATCHNODE_H