/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/ ** ** This file is part of the QtDeclarative module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qsgpainternode_p.h" #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE #define QT_MINIMUM_DYNAMIC_FBO_SIZE 64 static inline int qt_next_power_of_two(int v) { v--; v |= v >> 1; v |= v >> 2; v |= v >> 4; v |= v >> 8; v |= v >> 16; ++v; return v; } QSGPainterTexture::QSGPainterTexture() : QSGPlainTexture() { } void QSGPainterTexture::bind() { if (m_dirty_rect.isNull()) { QSGPlainTexture::bind(); return; } bool oldMipmapsGenerated = m_mipmaps_generated; m_mipmaps_generated = true; QSGPlainTexture::bind(); m_mipmaps_generated = oldMipmapsGenerated; QImage subImage = m_image.copy(m_dirty_rect); int w = m_dirty_rect.width(); int h = m_dirty_rect.height(); #ifdef QT_OPENGL_ES glTexSubImage2D(GL_TEXTURE_2D, 0, m_dirty_rect.x(), m_dirty_rect.y(), w, h, GL_RGBA, GL_UNSIGNED_BYTE, subImage.constBits()); #else glTexSubImage2D(GL_TEXTURE_2D, 0, m_dirty_rect.x(), m_dirty_rect.y(), w, h, GL_BGRA, GL_UNSIGNED_BYTE, subImage.constBits()); #endif if (m_has_mipmaps && !m_mipmaps_generated) { QOpenGLContext *ctx = QOpenGLContext::currentContext(); ctx->functions()->glGenerateMipmap(GL_TEXTURE_2D); m_mipmaps_generated = true; } m_dirty_texture = false; m_dirty_bind_options = false; m_dirty_rect = QRect(); } QSGPainterNode::QSGPainterNode(QQuickPaintedItem *item) : QSGGeometryNode() , m_preferredRenderTarget(QQuickPaintedItem::Image) , m_actualRenderTarget(QQuickPaintedItem::Image) , m_item(item) , m_fbo(0) , m_multisampledFbo(0) , m_geometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 4) , m_texture(0) , m_gl_device(0) , m_size(1, 1) , m_dirtyContents(false) , m_opaquePainting(false) , m_linear_filtering(false) , m_mipmapping(false) , m_smoothPainting(false) , m_extensionsChecked(false) , m_multisamplingSupported(false) , m_fastFBOResizing(false) , m_fillColor(Qt::transparent) , m_contentsScale(1.0) , m_dirtyGeometry(false) , m_dirtyRenderTarget(false) , m_dirtyTexture(false) { m_context = static_cast(QObjectPrivate::get(item))->sceneGraphContext(); setMaterial(&m_materialO); setOpaqueMaterial(&m_material); setGeometry(&m_geometry); } QSGPainterNode::~QSGPainterNode() { delete m_texture; delete m_fbo; delete m_multisampledFbo; delete m_gl_device; } void QSGPainterNode::paint() { QRect dirtyRect = m_dirtyRect.isNull() ? QRect(0, 0, m_size.width(), m_size.height()) : m_dirtyRect; if (m_image.isNull()) return; QPainter painter; if (m_actualRenderTarget == QQuickPaintedItem::Image) painter.begin(&m_image); else { if (!m_gl_device) { m_gl_device = new QOpenGLPaintDevice(m_fboSize); m_gl_device->setPaintFlipped(true); } if (m_multisampledFbo) m_multisampledFbo->bind(); else m_fbo->bind(); painter.begin(m_gl_device); } if (m_smoothPainting) { painter.setRenderHints(QPainter::Antialiasing | QPainter::HighQualityAntialiasing | QPainter::TextAntialiasing | QPainter::SmoothPixmapTransform); } painter.scale(m_contentsScale, m_contentsScale); QRect sclip(qFloor(dirtyRect.x()/m_contentsScale), qFloor(dirtyRect.y()/m_contentsScale), qCeil(dirtyRect.width()/m_contentsScale+dirtyRect.x()/m_contentsScale-qFloor(dirtyRect.x()/m_contentsScale)), qCeil(dirtyRect.height()/m_contentsScale+dirtyRect.y()/m_contentsScale-qFloor(dirtyRect.y()/m_contentsScale))); if (!m_dirtyRect.isNull()) painter.setClipRect(sclip); painter.setCompositionMode(QPainter::CompositionMode_Source); painter.fillRect(sclip, m_fillColor); painter.setCompositionMode(QPainter::CompositionMode_SourceOver); m_item->paint(&painter); painter.end(); if (m_actualRenderTarget == QQuickPaintedItem::Image) { m_texture->setImage(m_image); m_texture->setDirtyRect(dirtyRect); } else if (m_multisampledFbo) { QOpenGLFramebufferObject::blitFramebuffer(m_fbo, dirtyRect, m_multisampledFbo, dirtyRect); } if (m_multisampledFbo) m_multisampledFbo->release(); else if (m_fbo) m_fbo->release(); m_dirtyRect = QRect(); } void QSGPainterNode::update() { if (m_dirtyRenderTarget) updateRenderTarget(); if (m_dirtyGeometry) updateGeometry(); if (m_dirtyTexture) updateTexture(); if (m_dirtyContents) paint(); m_dirtyGeometry = false; m_dirtyRenderTarget = false; m_dirtyTexture = false; m_dirtyContents = false; } void QSGPainterNode::updateTexture() { m_texture->setHasMipmaps(m_mipmapping); m_texture->setHasAlphaChannel(!m_opaquePainting); m_material.setTexture(m_texture); m_materialO.setTexture(m_texture); markDirty(DirtyMaterial); } void QSGPainterNode::updateGeometry() { QRectF source; if (m_actualRenderTarget == QQuickPaintedItem::Image) source = QRectF(0, 0, 1, 1); else source = QRectF(0, 0, qreal(m_size.width()) / m_fboSize.width(), qreal(m_size.height()) / m_fboSize.height()); QRectF dest(0, 0, m_size.width(), m_size.height()); if (m_actualRenderTarget == QQuickPaintedItem::InvertedYFramebufferObject) dest = QRectF(QPointF(0, m_size.height()), QPointF(m_size.width(), 0)); QSGGeometry::updateTexturedRectGeometry(&m_geometry, dest, source); markDirty(DirtyGeometry); } void QSGPainterNode::updateRenderTarget() { if (!m_extensionsChecked) { QList extensions = QByteArray((const char *)glGetString(GL_EXTENSIONS)).split(' '); m_multisamplingSupported = extensions.contains("GL_EXT_framebuffer_multisample") && extensions.contains("GL_EXT_framebuffer_blit"); m_extensionsChecked = true; } m_dirtyContents = true; QQuickPaintedItem::RenderTarget oldTarget = m_actualRenderTarget; if (m_preferredRenderTarget == QQuickPaintedItem::Image) { m_actualRenderTarget = QQuickPaintedItem::Image; } else { if (!m_multisamplingSupported && m_smoothPainting) m_actualRenderTarget = QQuickPaintedItem::Image; else m_actualRenderTarget = m_preferredRenderTarget; } if (oldTarget != m_actualRenderTarget) { m_image = QImage(); delete m_fbo; delete m_multisampledFbo; m_fbo = m_multisampledFbo = 0; } if (m_actualRenderTarget == QQuickPaintedItem::FramebufferObject || m_actualRenderTarget == QQuickPaintedItem::InvertedYFramebufferObject) { const QOpenGLContext *ctx = m_context->glContext(); if (m_fbo && !m_dirtyGeometry && (!ctx->format().samples() || !m_multisamplingSupported)) return; if (m_fboSize.isEmpty()) updateFBOSize(); delete m_fbo; delete m_multisampledFbo; m_fbo = m_multisampledFbo = 0; if (m_smoothPainting && ctx->format().samples() && m_multisamplingSupported) { { QOpenGLFramebufferObjectFormat format; format.setAttachment(QOpenGLFramebufferObject::CombinedDepthStencil); format.setSamples(8); m_multisampledFbo = new QOpenGLFramebufferObject(m_fboSize, format); } { QOpenGLFramebufferObjectFormat format; format.setAttachment(QOpenGLFramebufferObject::NoAttachment); m_fbo = new QOpenGLFramebufferObject(m_fboSize, format); } } else { QOpenGLFramebufferObjectFormat format; format.setAttachment(QOpenGLFramebufferObject::CombinedDepthStencil); m_fbo = new QOpenGLFramebufferObject(m_fboSize, format); } } else { if (!m_image.isNull() && !m_dirtyGeometry) return; m_image = QImage(m_size, QImage::Format_ARGB32_Premultiplied); m_image.fill(Qt::transparent); } QSGPainterTexture *texture = new QSGPainterTexture; if (m_actualRenderTarget == QQuickPaintedItem::Image) { texture->setOwnsTexture(true); texture->setTextureSize(m_size); } else { texture->setTextureId(m_fbo->texture()); texture->setOwnsTexture(false); texture->setTextureSize(m_fboSize); } if (m_texture) delete m_texture; texture->setTextureSize(m_size); m_texture = texture; } void QSGPainterNode::updateFBOSize() { int fboWidth; int fboHeight; if (m_fastFBOResizing) { fboWidth = qMax(QT_MINIMUM_DYNAMIC_FBO_SIZE, qt_next_power_of_two(m_size.width())); fboHeight = qMax(QT_MINIMUM_DYNAMIC_FBO_SIZE, qt_next_power_of_two(m_size.height())); } else { QSize minimumFBOSize = m_context->minimumFBOSize(); fboWidth = qMax(minimumFBOSize.width(), m_size.width()); fboHeight = qMax(minimumFBOSize.height(), m_size.height()); } m_fboSize = QSize(fboWidth, fboHeight); } void QSGPainterNode::setPreferredRenderTarget(QQuickPaintedItem::RenderTarget target) { if (m_preferredRenderTarget == target) return; m_preferredRenderTarget = target; m_dirtyRenderTarget = true; m_dirtyGeometry = true; m_dirtyTexture = true; } void QSGPainterNode::setSize(const QSize &size) { if (size == m_size) return; m_size = size; updateFBOSize(); if (m_fbo) m_dirtyRenderTarget = m_fbo->size() != m_fboSize || m_dirtyRenderTarget; else m_dirtyRenderTarget = true; m_dirtyGeometry = true; m_dirtyTexture = true; } void QSGPainterNode::setDirty(const QRect &dirtyRect) { m_dirtyContents = true; m_dirtyRect = dirtyRect; if (m_mipmapping) m_dirtyTexture = true; markDirty(DirtyMaterial); } void QSGPainterNode::setOpaquePainting(bool opaque) { if (opaque == m_opaquePainting) return; m_opaquePainting = opaque; m_dirtyTexture = true; } void QSGPainterNode::setLinearFiltering(bool linearFiltering) { if (linearFiltering == m_linear_filtering) return; m_linear_filtering = linearFiltering; m_material.setFiltering(linearFiltering ? QSGTexture::Linear : QSGTexture::Nearest); m_materialO.setFiltering(linearFiltering ? QSGTexture::Linear : QSGTexture::Nearest); markDirty(DirtyMaterial); } void QSGPainterNode::setMipmapping(bool mipmapping) { if (mipmapping == m_mipmapping) return; m_mipmapping = mipmapping; m_material.setMipmapFiltering(mipmapping ? QSGTexture::Linear : QSGTexture::None); m_materialO.setMipmapFiltering(mipmapping ? QSGTexture::Linear : QSGTexture::None); m_dirtyTexture = true; } void QSGPainterNode::setSmoothPainting(bool s) { if (s == m_smoothPainting) return; m_smoothPainting = s; m_dirtyRenderTarget = true; } void QSGPainterNode::setFillColor(const QColor &c) { if (c == m_fillColor) return; m_fillColor = c; markDirty(DirtyMaterial); } void QSGPainterNode::setContentsScale(qreal s) { if (s == m_contentsScale) return; m_contentsScale = s; markDirty(DirtyMaterial); } void QSGPainterNode::setFastFBOResizing(bool dynamic) { m_fastFBOResizing = dynamic; } QImage QSGPainterNode::toImage() const { if (m_actualRenderTarget == QQuickPaintedItem::Image) return m_image; else return m_fbo->toImage(); } QT_END_NAMESPACE