/**************************************************************************** ** ** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the QtQml module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QSGPAINTERNODE_P_H #define QSGPAINTERNODE_P_H #include #include "qsgtexturematerial.h" #include "qsgtexture_p.h" #include #include QT_BEGIN_HEADER QT_BEGIN_NAMESPACE class QOpenGLFramebufferObject; class QOpenGLPaintDevice; class Q_QUICK_PRIVATE_EXPORT QSGPainterTexture : public QSGPlainTexture { public: QSGPainterTexture(); void setDirtyRect(const QRect &rect) { m_dirty_rect = rect; } void bind(); private: QRect m_dirty_rect; }; class Q_QUICK_PRIVATE_EXPORT QSGPainterNode : public QSGGeometryNode { public: QSGPainterNode(QQuickPaintedItem *item); virtual ~QSGPainterNode(); void setPreferredRenderTarget(QQuickPaintedItem::RenderTarget target); void setSize(const QSize &size); QSize size() const { return m_size; } void setDirty(const QRect &dirtyRect = QRect()); void setOpaquePainting(bool opaque); bool opaquePainting() const { return m_opaquePainting; } void setLinearFiltering(bool linearFiltering); bool linearFiltering() const { return m_linear_filtering; } void setMipmapping(bool mipmapping); bool mipmapping() const { return m_mipmapping; } void setSmoothPainting(bool s); bool smoothPainting() const { return m_smoothPainting; } void setFillColor(const QColor &c); QColor fillColor() const { return m_fillColor; } void setContentsScale(qreal s); qreal contentsScale() const { return m_contentsScale; } void setFastFBOResizing(bool dynamic); bool fastFBOResizing() const { return m_fastFBOResizing; } QImage toImage() const; void update(); void paint(); private: void updateTexture(); void updateGeometry(); void updateRenderTarget(); void updateFBOSize(); QSGContext *m_context; QQuickPaintedItem::RenderTarget m_preferredRenderTarget; QQuickPaintedItem::RenderTarget m_actualRenderTarget; QQuickPaintedItem *m_item; QOpenGLFramebufferObject *m_fbo; QOpenGLFramebufferObject *m_multisampledFbo; QImage m_image; QSGOpaqueTextureMaterial m_material; QSGTextureMaterial m_materialO; QSGGeometry m_geometry; QSGPainterTexture *m_texture; QOpenGLPaintDevice *m_gl_device; QSize m_size; QSize m_fboSize; bool m_dirtyContents; QRect m_dirtyRect; bool m_opaquePainting; bool m_linear_filtering; bool m_mipmapping; bool m_smoothPainting; bool m_extensionsChecked; bool m_multisamplingSupported; bool m_fastFBOResizing; QColor m_fillColor; qreal m_contentsScale; bool m_dirtyGeometry; bool m_dirtyRenderTarget; bool m_dirtyTexture; }; QT_END_HEADER QT_END_NAMESPACE #endif // QSGPAINTERNODE_P_H