/**************************************************************************** ** ** Copyright (C) 2019 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qsgplaintexture_p.h" #include "qsgrhinativetextureimporter_p.h" #include #include #include #include #include #include #if QT_CONFIG(opengl) # include # include # include # include #endif #include #if QT_CONFIG(opengl) static QElapsedTimer qsg_renderer_timer; #endif #ifndef GL_BGRA #define GL_BGRA 0x80E1 #endif #ifndef GL_TEXTURE_MAX_ANISOTROPY_EXT #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE #endif QT_BEGIN_NAMESPACE QSGPlainTexture::QSGPlainTexture() : QSGTexture(*(new QSGPlainTexturePrivate)) , m_texture_id(0) , m_texture(nullptr) , m_has_alpha(false) , m_dirty_texture(false) , m_dirty_bind_options(false) , m_owns_texture(true) , m_mipmaps_generated(false) , m_retain_image(false) , m_mipmap_warned(false) { } QSGPlainTexture::QSGPlainTexture(QSGPlainTexturePrivate &dd) : QSGTexture(dd) , m_texture_id(0) , m_texture(nullptr) , m_has_alpha(false) , m_dirty_texture(false) , m_dirty_bind_options(false) , m_owns_texture(true) , m_mipmaps_generated(false) , m_retain_image(false) , m_mipmap_warned(false) { } QSGPlainTexture::~QSGPlainTexture() { #if QT_CONFIG(opengl) if (m_texture_id && m_owns_texture && QOpenGLContext::currentContext()) QOpenGLContext::currentContext()->functions()->glDeleteTextures(1, &m_texture_id); #endif if (m_texture && m_owns_texture) delete m_texture; } void QSGPlainTexture::setImage(const QImage &image) { m_image = image; m_texture_size = image.size(); m_has_alpha = image.hasAlphaChannel(); m_dirty_texture = true; m_dirty_bind_options = true; m_mipmaps_generated = false; } int QSGPlainTexture::textureId() const // legacy (GL-only) { if (m_dirty_texture) { if (m_image.isNull()) { // The actual texture and id will be updated/deleted in a later bind() // or ~QSGPlainTexture so just keep it minimal here. return 0; } else if (m_texture_id == 0){ #if QT_CONFIG(opengl) // Generate a texture id for use later and return it. QOpenGLContext::currentContext()->functions()->glGenTextures(1, &const_cast(this)->m_texture_id); #endif return m_texture_id; } } return m_texture_id; } void QSGPlainTexture::setTextureId(int id) // legacy (GL-only) { #if QT_CONFIG(opengl) if (m_texture_id && m_owns_texture) QOpenGLContext::currentContext()->functions()->glDeleteTextures(1, &m_texture_id); #endif m_texture_id = id; m_dirty_texture = false; m_dirty_bind_options = true; m_image = QImage(); m_mipmaps_generated = false; } void QSGPlainTexture::bind() // legacy (GL-only) { #if QT_CONFIG(opengl) QOpenGLContext *context = QOpenGLContext::currentContext(); QOpenGLFunctions *funcs = context->functions(); if (!m_dirty_texture) { funcs->glBindTexture(GL_TEXTURE_2D, m_texture_id); if (mipmapFiltering() != QSGTexture::None && !m_mipmaps_generated) { funcs->glGenerateMipmap(GL_TEXTURE_2D); m_mipmaps_generated = true; } updateBindOptions(m_dirty_bind_options); m_dirty_bind_options = false; return; } m_dirty_texture = false; bool profileFrames = QSG_LOG_TIME_TEXTURE().isDebugEnabled(); if (profileFrames) qsg_renderer_timer.start(); Q_QUICK_SG_PROFILE_START_SYNCHRONIZED(QQuickProfiler::SceneGraphTexturePrepare, QQuickProfiler::SceneGraphTextureDeletion); if (m_image.isNull()) { if (m_texture_id && m_owns_texture) { funcs->glDeleteTextures(1, &m_texture_id); qCDebug(QSG_LOG_TIME_TEXTURE, "plain texture deleted in %dms - %dx%d", (int) qsg_renderer_timer.elapsed(), m_texture_size.width(), m_texture_size.height()); Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphTextureDeletion, QQuickProfiler::SceneGraphTextureDeletionDelete); } m_texture_id = 0; m_texture_size = QSize(); m_has_alpha = false; return; } if (m_texture_id == 0) funcs->glGenTextures(1, &m_texture_id); funcs->glBindTexture(GL_TEXTURE_2D, m_texture_id); qint64 bindTime = 0; if (profileFrames) bindTime = qsg_renderer_timer.nsecsElapsed(); Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphTexturePrepare, QQuickProfiler::SceneGraphTexturePrepareBind); // ### TODO: check for out-of-memory situations... QOpenGLTextureUploader::BindOptions options = QOpenGLTextureUploader::PremultipliedAlphaBindOption; // Downscale the texture to fit inside the max texture limit if it is too big. // It would be better if the image was already downscaled to the right size, // but this information is not always available at that time, so as a last // resort we can do it here. Texture coordinates are normalized, so it // won't cause any problems and actual texture sizes will be written // based on QSGTexture::textureSize which is updated after this, so that // should be ok. int max; if (auto rc = QSGDefaultRenderContext::from(context)) max = rc->maxTextureSize(); else funcs->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max); m_texture_size = m_texture_size.boundedTo(QSize(max, max)); // Scale to a power of two size if mipmapping is requested and the // texture is npot and npot textures are not properly supported. if (mipmapFiltering() != QSGTexture::None && !funcs->hasOpenGLFeature(QOpenGLFunctions::NPOTTextures)) { options |= QOpenGLTextureUploader::PowerOfTwoBindOption; } updateBindOptions(m_dirty_bind_options); QOpenGLTextureUploader::textureImage(GL_TEXTURE_2D, m_image, options, QSize(max, max)); qint64 uploadTime = 0; if (profileFrames) uploadTime = qsg_renderer_timer.nsecsElapsed(); Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphTexturePrepare, QQuickProfiler::SceneGraphTexturePrepareUpload); if (mipmapFiltering() != QSGTexture::None) { funcs->glGenerateMipmap(GL_TEXTURE_2D); m_mipmaps_generated = true; } qint64 mipmapTime = 0; if (profileFrames) { mipmapTime = qsg_renderer_timer.nsecsElapsed(); qCDebug(QSG_LOG_TIME_TEXTURE, "plain texture uploaded in: %dms (%dx%d), bind=%d, upload=%d, mipmap=%d%s", int(mipmapTime / 1000000), m_texture_size.width(), m_texture_size.height(), int(bindTime / 1000000), int((uploadTime - bindTime)/1000000), int((mipmapTime - uploadTime)/1000000), m_texture_size != m_image.size() ? " (scaled to GL_MAX_TEXTURE_SIZE)" : ""); } Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphTexturePrepare, QQuickProfiler::SceneGraphTexturePrepareMipmap); m_texture_rect = QRectF(0, 0, 1, 1); m_dirty_bind_options = false; if (!m_retain_image) m_image = QImage(); #endif } void QSGPlainTexture::setTexture(QRhiTexture *texture) // RHI only { if (m_texture && m_owns_texture && m_texture != texture) delete m_texture; m_texture = texture; m_dirty_texture = false; m_dirty_bind_options = true; m_image = QImage(); m_mipmaps_generated = false; } void QSGPlainTexture::setTextureFromNativeObject(QRhi *rhi, QQuickWindow::NativeObjectType type, const void *nativeObjectPtr, int nativeLayout, const QSize &size, bool mipmap) { Q_UNUSED(type); QRhiTexture::Flags flags = 0; if (mipmap) flags |= QRhiTexture::MipMapped | QRhiTexture::UsedWithGenerateMips; QRhiTexture *t = rhi->newTexture(QRhiTexture::RGBA8, size, 1, flags); // ownership of the native object is never taken QSGRhiNativeTextureImporter::buildWrapper(rhi, t, nativeObjectPtr, nativeLayout); setTexture(t); } int QSGPlainTexturePrivate::comparisonKey() const { Q_Q(const QSGPlainTexture); // not textureId() as that would create an id when not yet done - that's not wanted here if (q->m_texture_id) return q->m_texture_id; if (q->m_texture) return int(qintptr(q->m_texture)); // two textures (and so materials) with not-yet-created texture underneath are never equal return int(qintptr(q)); } QRhiTexture *QSGPlainTexturePrivate::rhiTexture() const { Q_Q(const QSGPlainTexture); return q->m_texture; } void QSGPlainTexturePrivate::updateRhiTexture(QRhi *rhi, QRhiResourceUpdateBatch *resourceUpdates) { Q_Q(QSGPlainTexture); const bool hasMipMaps = q->mipmapFiltering() != QSGTexture::None; const bool mipmappingChanged = q->m_texture && ((hasMipMaps && !q->m_texture->flags().testFlag(QRhiTexture::MipMapped)) // did not have it before || (!hasMipMaps && q->m_texture->flags().testFlag(QRhiTexture::MipMapped))); // does not have it anymore if (!q->m_dirty_texture) { if (!q->m_texture) return; if (q->m_texture && !mipmappingChanged) { if (hasMipMaps && !q->m_mipmaps_generated) { resourceUpdates->generateMips(q->m_texture); q->m_mipmaps_generated = true; } return; } } if (q->m_image.isNull()) { if (!q->m_dirty_texture && mipmappingChanged) { // Full Mipmap Panic! if (!q->m_mipmap_warned) { qWarning("QSGPlainTexture: Mipmap settings changed without having image data available. " "Call setImage() again or enable m_retain_image. " "Falling back to previous mipmap filtering mode."); q->m_mipmap_warned = true; } // leave the texture valid and rather ignore the mipmap mode change attempt q->setMipmapFiltering(m_last_mipmap_filter); return; } if (q->m_texture && q->m_owns_texture) delete q->m_texture; q->m_texture = nullptr; q->m_texture_size = QSize(); q->m_has_alpha = false; q->m_dirty_texture = false; return; } q->m_dirty_texture = false; QImage tmp; bool bgra = false; bool needsConvert = false; if (q->m_image.format() == QImage::Format_RGB32 || q->m_image.format() == QImage::Format_ARGB32_Premultiplied) { #if Q_BYTE_ORDER == Q_LITTLE_ENDIAN if (rhi->isTextureFormatSupported(QRhiTexture::BGRA8)) { tmp = q->m_image; bgra = true; } else { needsConvert = true; } #else needsConvert = true; #endif } else if (q->m_image.format() == QImage::Format_RGBX8888 || q->m_image.format() == QImage::Format_RGBA8888_Premultiplied) { tmp = q->m_image; } else { needsConvert = true; } if (needsConvert) tmp = q->m_image.convertToFormat(QImage::Format_RGBA8888_Premultiplied); // Downscale the texture to fit inside the max texture limit if it is too big. // It would be better if the image was already downscaled to the right size, // but this information is not always available at that time, so as a last // resort we can do it here. Texture coordinates are normalized, so it // won't cause any problems and actual texture sizes will be written // based on QSGTexture::textureSize which is updated after this, so that // should be ok. const int max = rhi->resourceLimit(QRhi::TextureSizeMax); if (tmp.width() > max || tmp.height() > max) { tmp = tmp.scaled(qMin(max, tmp.width()), qMin(max, tmp.height()), Qt::IgnoreAspectRatio, Qt::SmoothTransformation); q->m_texture_size = tmp.size(); } if ((q->mipmapFiltering() != QSGTexture::None || q->horizontalWrapMode() != QSGTexture::ClampToEdge || q->verticalWrapMode() != QSGTexture::ClampToEdge) && !rhi->isFeatureSupported(QRhi::NPOTTextureRepeat)) { const int w = qNextPowerOfTwo(tmp.width() - 1); const int h = qNextPowerOfTwo(tmp.height() - 1); if (tmp.width() != w || tmp.height() != h) { tmp = tmp.scaled(w, h, Qt::IgnoreAspectRatio, Qt::SmoothTransformation); q->m_texture_size = tmp.size(); } } bool needsRebuild = q->m_texture && q->m_texture->pixelSize() != q->m_texture_size; if (mipmappingChanged) { QRhiTexture::Flags f = q->m_texture->flags(); f.setFlag(QRhiTexture::MipMapped, hasMipMaps); f.setFlag(QRhiTexture::UsedWithGenerateMips, hasMipMaps); q->m_texture->setFlags(f); needsRebuild = true; } if (!q->m_texture) { QRhiTexture::Flags f = 0; if (hasMipMaps) f |= QRhiTexture::MipMapped | QRhiTexture::UsedWithGenerateMips; q->m_texture = rhi->newTexture(bgra ? QRhiTexture::BGRA8 : QRhiTexture::RGBA8, q->m_texture_size, 1, f); needsRebuild = true; } if (needsRebuild) { if (!q->m_texture->build()) { qWarning("Failed to build texture for QSGPlainTexture (size %dx%d)", q->m_texture_size.width(), q->m_texture_size.height()); return; } } if (tmp.width() * 4 != tmp.bytesPerLine()) tmp = tmp.copy(); resourceUpdates->uploadTexture(q->m_texture, tmp); if (hasMipMaps) { resourceUpdates->generateMips(q->m_texture); q->m_mipmaps_generated = true; } m_last_mipmap_filter = q->mipmapFiltering(); q->m_texture_rect = QRectF(0, 0, 1, 1); if (!q->m_retain_image) q->m_image = QImage(); } QT_END_NAMESPACE