/**************************************************************************** ** ** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL21$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** As a special exception, The Qt Company gives you certain additional ** rights. These rights are described in The Qt Company LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QSGSHADERSOURCEBUILDER_P_H #define QSGSHADERSOURCEBUILDER_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include QT_BEGIN_NAMESPACE class QOpenGLShaderProgram; class Q_QUICK_PRIVATE_EXPORT QSGShaderSourceBuilder { public: QSGShaderSourceBuilder(); static void initializeProgramFromFiles(QOpenGLShaderProgram *program, const QString &vertexShader, const QString &fragmentShader); QByteArray source() const; void clear(); void appendSource(const QByteArray &source); void appendSourceFile(const QString &fileName); void addDefinition(const QByteArray &definition); void removeVersion(); protected: virtual QString resolveShaderPath(const QString &path) const; private: QSurfaceFormat::OpenGLContextProfile contextProfile() const; QByteArray m_source; }; QT_END_NAMESPACE #endif // QSGSHADERSOURCEBUILDER_P_H