/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qsgsimplerectnode.h" #include "qsgflatcolormaterial.h" QT_BEGIN_NAMESPACE /*! \class QSGSimpleRectNode \brief The QSGSimpleRectNode class is a convenience class for drawing solid filled rectangles using scenegraph. \inmodule QtQuick \warning This utility class is only functional when running with the OpenGL or software backends of the Qt Quick scenegraph. For a proper cross-platform alternative prefer using QSGRectangleNode via QQuickWindow::createRectangleNode() or QSGEngine::createRectangleNode(). \deprecated */ /*! Constructs a QSGSimpleRectNode instance which is spanning \a rect with the color \a color. */ QSGSimpleRectNode::QSGSimpleRectNode(const QRectF &rect, const QColor &color) : m_geometry(QSGGeometry::defaultAttributes_Point2D(), 4) { Q_UNUSED(reserved); QSGGeometry::updateRectGeometry(&m_geometry, rect); m_material.setColor(color); setMaterial(&m_material); setGeometry(&m_geometry); } /*! Constructs a QSGSimpleRectNode instance with an empty rectangle and white color. */ QSGSimpleRectNode::QSGSimpleRectNode() : m_geometry(QSGGeometry::defaultAttributes_Point2D(), 4) { QSGGeometry::updateRectGeometry(&m_geometry, QRectF()); setMaterial(&m_material); setGeometry(&m_geometry); } /*! Sets the rectangle of this rect node to \a rect. */ void QSGSimpleRectNode::setRect(const QRectF &rect) { QSGGeometry::updateRectGeometry(&m_geometry, rect); markDirty(QSGNode::DirtyGeometry); } /*! \fn void QSGSimpleRectNode::setRect(qreal x, qreal y, qreal w, qreal h) \overload Sets the rectangle of this rect node to begin at (\a x, \a y) and have width \a w and height \a h. */ /*! Returns the rectangle that this rect node covers. */ QRectF QSGSimpleRectNode::rect() const { const QSGGeometry::Point2D *pts = m_geometry.vertexDataAsPoint2D(); return QRectF(pts[0].x, pts[0].y, pts[3].x - pts[0].x, pts[3].y - pts[0].y); } /*! Sets the color of this rectangle to \a color. The default color will be white. */ void QSGSimpleRectNode::setColor(const QColor &color) { if (color != m_material.color()) { m_material.setColor(color); markDirty(QSGNode::DirtyMaterial); } } /*! Returns the color of this rectangle. */ QColor QSGSimpleRectNode::color() const { return m_material.color(); } QT_END_NAMESPACE