/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the QtQml module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qsgsimpletexturenode.h" QT_BEGIN_NAMESPACE static void qsgsimpletexturenode_update(QSGGeometry *g, QSGTexture *texture, const QRectF &rect) { if (!texture) return; QSize ts = texture->textureSize(); QRectF sourceRect(0, 0, ts.width(), ts.height()); QSGGeometry::updateTexturedRectGeometry(g, rect, texture->convertToNormalizedSourceRect(sourceRect)); } /*! \class QSGSimpleTextureNode \brief The QSGSimpleTextureNode class is provided for convenience to easily draw textured content using the QML scene graph. \inmodule QtQuick \warning The simple texture node class must have a texture before being added to the scene graph to be rendered. */ /*! Constructs a new simple texture node */ QSGSimpleTextureNode::QSGSimpleTextureNode() : m_geometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 4) { setGeometry(&m_geometry); setMaterial(&m_material); setOpaqueMaterial(&m_opaque_material); } /*! Sets the filtering to be used for this texture node to \a filtering. For smooth scaling, use QSGTexture::Linear; for normal scaling, use QSGTexture::Nearest. */ void QSGSimpleTextureNode::setFiltering(QSGTexture::Filtering filtering) { if (m_material.filtering() == filtering) return; m_material.setFiltering(filtering); m_opaque_material.setFiltering(filtering); markDirty(DirtyMaterial); } /*! Returns the filtering currently set on this texture node */ QSGTexture::Filtering QSGSimpleTextureNode::filtering() const { return m_material.filtering(); } /*! Sets the target rect of this texture node to \a r. */ void QSGSimpleTextureNode::setRect(const QRectF &r) { if (m_rect == r) return; m_rect = r; qsgsimpletexturenode_update(&m_geometry, texture(), m_rect); markDirty(DirtyGeometry); } /*! \fn void QSGSimpleTextureNode::setRect(qreal x, qreal y, qreal w, qreal h) \overload Sets the rectangle of this texture node to begin at (\a x, \a y) and have width \a w and height \a h. */ /*! Returns the target rect of this texture node. */ QRectF QSGSimpleTextureNode::rect() const { return m_rect; } /*! Sets the texture of this texture node to \a texture. \warning A texture node must have a texture before being added to the scenegraph to be rendered. */ void QSGSimpleTextureNode::setTexture(QSGTexture *texture) { if (m_material.texture() == texture) return; m_material.setTexture(texture); m_opaque_material.setTexture(texture); qsgsimpletexturenode_update(&m_geometry, texture, m_rect); markDirty(DirtyMaterial); } /*! Returns the texture for this texture node */ QSGTexture *QSGSimpleTextureNode::texture() const { return m_material.texture(); } QT_END_NAMESPACE