/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QSGSIMPLETEXTURENODE_H #define QSGSIMPLETEXTURENODE_H #include #include #include QT_BEGIN_NAMESPACE class QSGSimpleTextureNodePrivate; class Q_QUICK_EXPORT QSGSimpleTextureNode : public QSGGeometryNode { public: QSGSimpleTextureNode(); ~QSGSimpleTextureNode(); void setRect(const QRectF &rect); inline void setRect(qreal x, qreal y, qreal w, qreal h) { setRect(QRectF(x, y, w, h)); } QRectF rect() const; void setSourceRect(const QRectF &r); inline void setSourceRect(qreal x, qreal y, qreal w, qreal h) { setSourceRect(QRectF(x, y, w, h)); } QRectF sourceRect() const; void setTexture(QSGTexture *texture); QSGTexture *texture() const; void setFiltering(QSGTexture::Filtering filtering); QSGTexture::Filtering filtering() const; enum TextureCoordinatesTransformFlag { NoTransform = 0x00, MirrorHorizontally = 0x01, MirrorVertically = 0x02 }; Q_DECLARE_FLAGS(TextureCoordinatesTransformMode, TextureCoordinatesTransformFlag) void setTextureCoordinatesTransform(TextureCoordinatesTransformMode mode); TextureCoordinatesTransformMode textureCoordinatesTransform() const; void setOwnsTexture(bool owns); bool ownsTexture() const; private: QSGGeometry m_geometry; QSGOpaqueTextureMaterial m_opaque_material; QSGTextureMaterial m_material; QRectF m_rect; Q_DECLARE_PRIVATE(QSGSimpleTextureNode) }; Q_DECLARE_OPERATORS_FOR_FLAGS(QSGSimpleTextureNode::TextureCoordinatesTransformMode) QT_END_NAMESPACE #endif // QSGSIMPLETEXTURENODE_H