/**************************************************************************** ** ** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL21$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QSGTEXTURE_P_H #define QSGTEXTURE_P_H #include #include #include #include "qsgtexture.h" #include QT_BEGIN_NAMESPACE class QSGTexturePrivate : public QObjectPrivate { Q_DECLARE_PUBLIC(QSGTexture) public: QSGTexturePrivate(); uint wrapChanged : 1; uint filteringChanged : 1; uint horizontalWrap : 1; uint verticalWrap : 1; uint mipmapMode : 2; uint filterMode : 2; }; class Q_QUICK_PRIVATE_EXPORT QSGPlainTexture : public QSGTexture { Q_OBJECT public: QSGPlainTexture(); virtual ~QSGPlainTexture(); void setOwnsTexture(bool owns) { m_owns_texture = owns; } bool ownsTexture() const { return m_owns_texture; } void setTextureId(int id); int textureId() const; void setTextureSize(const QSize &size) { m_texture_size = size; } QSize textureSize() const { return m_texture_size; } void setHasAlphaChannel(bool alpha) { m_has_alpha = alpha; } bool hasAlphaChannel() const { return m_has_alpha; } bool hasMipmaps() const { return mipmapFiltering() != QSGTexture::None; } void setImage(const QImage &image); const QImage &image() { return m_image; } virtual void bind(); static QSGPlainTexture *fromImage(const QImage &image) { QSGPlainTexture *t = new QSGPlainTexture(); t->setImage(image); return t; } protected: QImage m_image; GLuint m_texture_id; QSize m_texture_size; QRectF m_texture_rect; uint m_has_alpha : 1; uint m_dirty_texture : 1; uint m_dirty_bind_options : 1; uint m_owns_texture : 1; uint m_mipmaps_generated : 1; uint m_retain_image: 1; }; Q_QUICK_PRIVATE_EXPORT bool qsg_safeguard_texture(QSGTexture *); QT_END_NAMESPACE #endif // QSGTEXTURE_P_H