/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QSGTEXTUREMATERIAL_H #define QSGTEXTUREMATERIAL_H #include #include QT_BEGIN_NAMESPACE class Q_QUICK_EXPORT QSGOpaqueTextureMaterial : public QSGMaterial { public: QSGOpaqueTextureMaterial(); virtual QSGMaterialType *type() const; virtual QSGMaterialShader *createShader() const; virtual int compare(const QSGMaterial *other) const; void setTexture(QSGTexture *texture); QSGTexture *texture() const { return m_texture; } void setMipmapFiltering(QSGTexture::Filtering filteringType) { m_mipmap_filtering = filteringType; } QSGTexture::Filtering mipmapFiltering() const { return QSGTexture::Filtering(m_mipmap_filtering); } void setFiltering(QSGTexture::Filtering filteringType) { m_filtering = filteringType; } QSGTexture::Filtering filtering() const { return QSGTexture::Filtering(m_filtering); } void setHorizontalWrapMode(QSGTexture::WrapMode mode) { m_horizontal_wrap = mode; } QSGTexture::WrapMode horizontalWrapMode() const { return QSGTexture::WrapMode(m_horizontal_wrap); } void setVerticalWrapMode(QSGTexture::WrapMode mode) { m_vertical_wrap = mode; } QSGTexture::WrapMode verticalWrapMode() const { return QSGTexture::WrapMode(m_vertical_wrap); } protected: QSGTexture *m_texture; uint m_filtering: 2; uint m_mipmap_filtering: 2; uint m_horizontal_wrap : 1; uint m_vertical_wrap: 1; uint m_reserved : 26; }; class Q_QUICK_EXPORT QSGTextureMaterial : public QSGOpaqueTextureMaterial { public: virtual QSGMaterialType *type() const; virtual QSGMaterialShader *createShader() const; }; QT_END_NAMESPACE #endif