/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QSGTEXTUREMATERIAL_H #define QSGTEXTUREMATERIAL_H #include #include QT_BEGIN_NAMESPACE class Q_QUICK_EXPORT QSGOpaqueTextureMaterial : public QSGMaterial { public: QSGOpaqueTextureMaterial(); QSGMaterialType *type() const override; QSGMaterialShader *createShader() const override; int compare(const QSGMaterial *other) const override; void setTexture(QSGTexture *texture); QSGTexture *texture() const { return m_texture; } void setMipmapFiltering(QSGTexture::Filtering filteringType) { m_mipmap_filtering = filteringType; } QSGTexture::Filtering mipmapFiltering() const { return QSGTexture::Filtering(m_mipmap_filtering); } void setFiltering(QSGTexture::Filtering filteringType) { m_filtering = filteringType; } QSGTexture::Filtering filtering() const { return QSGTexture::Filtering(m_filtering); } void setHorizontalWrapMode(QSGTexture::WrapMode mode) { m_horizontal_wrap = mode; } QSGTexture::WrapMode horizontalWrapMode() const { return QSGTexture::WrapMode(m_horizontal_wrap); } void setVerticalWrapMode(QSGTexture::WrapMode mode) { m_vertical_wrap = mode; } QSGTexture::WrapMode verticalWrapMode() const { return QSGTexture::WrapMode(m_vertical_wrap); } void setAnisotropyLevel(QSGTexture::AnisotropyLevel level) { m_anisotropy_level = level; } QSGTexture::AnisotropyLevel anisotropyLevel() const { return QSGTexture::AnisotropyLevel(m_anisotropy_level); } protected: QSGTexture *m_texture; uint m_filtering: 2; uint m_mipmap_filtering: 2; uint m_horizontal_wrap : 1; uint m_vertical_wrap: 1; uint m_anisotropy_level : 3; uint m_reserved : 23; }; class Q_QUICK_EXPORT QSGTextureMaterial : public QSGOpaqueTextureMaterial { public: QSGMaterialType *type() const override; QSGMaterialShader *createShader() const override; }; QT_END_NAMESPACE #endif