/**************************************************************************** ** ** Copyright (C) 2021 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:COMM$ ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** $QT_END_LICENSE$ ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ****************************************************************************/ #ifndef TEXTUREMATERIAL_P_H #define TEXTUREMATERIAL_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include "qsgtexturematerial.h" #include QT_BEGIN_NAMESPACE class Q_QUICK_PRIVATE_EXPORT QSGOpaqueTextureMaterialShader : public QSGMaterialShader { public: QSGOpaqueTextureMaterialShader(); void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) override; char const *const *attributeNames() const override; protected: void initialize() override; int m_matrix_id; }; class Q_QUICK_PRIVATE_EXPORT QSGOpaqueTextureMaterialRhiShader : public QSGMaterialRhiShader { public: QSGOpaqueTextureMaterialRhiShader(); bool updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override; void updateSampledImage(RenderState &state, int binding, QSGTexture **texture, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override; }; class QSGTextureMaterialShader : public QSGOpaqueTextureMaterialShader { public: QSGTextureMaterialShader(); void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) override; void initialize() override; protected: int m_opacity_id; }; class QSGTextureMaterialRhiShader : public QSGOpaqueTextureMaterialRhiShader { public: QSGTextureMaterialRhiShader(); bool updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override; }; QT_END_NAMESPACE #endif // QSGTEXTUREMATERIAL_P_H