/**************************************************************************** ** ** Copyright (C) 2021 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:COMM$ ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** $QT_END_LICENSE$ ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ****************************************************************************/ #include "qsgtextureprovider.h" QT_BEGIN_NAMESPACE /*! \class QSGTextureProvider \brief The QSGTextureProvider class encapsulates texture based entities in QML. \inmodule QtQuick The QSGTextureProvider lives primarily in the scene graph rendering thread. \sa {Scene Graph - Two Texture Providers} */ /*! \fn QSGTexture *QSGTextureProvider::texture() const Returns a pointer to the texture object. */ /*! \fn void QSGTextureProvider::textureChanged() This signal is emitted when the texture changes. */ QT_END_NAMESPACE #include "moc_qsgtextureprovider.cpp"