/**************************************************************************** ** ** Copyright (C) 2021 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:COMM$ ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** $QT_END_LICENSE$ ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ****************************************************************************/ #include "qsgtexturereader_p.h" #include #if QT_CONFIG(opengl) #include #endif QT_BEGIN_NAMESPACE QSGTextureReader::QSGTextureReader(QIODevice *device, const QString &fileName) { #if QT_CONFIG(opengl) m_reader = new QTextureFileReader(device, fileName); #else Q_UNUSED(device); Q_UNUSED(fileName); #endif } QSGTextureReader::~QSGTextureReader() { delete m_reader; } QQuickTextureFactory *QSGTextureReader::read() { #if QT_CONFIG(opengl) if (!m_reader) return nullptr; QTextureFileData texData = m_reader->read(); if (!texData.isValid()) return nullptr; return new QSGCompressedTextureFactory(texData); #else return nullptr; #endif } bool QSGTextureReader::isTexture() { return m_reader ? m_reader->canRead() : false; } QList QSGTextureReader::supportedFileFormats() { return QTextureFileReader::supportedFileFormats(); } QT_END_NAMESPACE