/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qsgtexturereader_p.h" #include #if QT_CONFIG(opengl) #include #include #endif #include QT_BEGIN_NAMESPACE QSGTextureReader::QSGTextureReader(QIODevice *device, const QString &fileName) : m_device(device), m_fileInfo(fileName) { } QSGTextureReader::~QSGTextureReader() { delete m_handler; } QQuickTextureFactory *QSGTextureReader::read() { #if QT_CONFIG(opengl) if (!isTexture()) return nullptr; return m_handler->read(); #else return nullptr; #endif } bool QSGTextureReader::isTexture() { #if QT_CONFIG(opengl) if (!checked) { checked = true; if (!init()) return false; QByteArray headerBlock = m_device->peek(64); QByteArray suffix = m_fileInfo.suffix().toLower().toLatin1(); QByteArray logName = m_fileInfo.fileName().toUtf8(); // Currently the handlers are hardcoded; later maybe a list of plugins if (QSGPkmHandler::canRead(suffix, headerBlock)) { m_handler = new QSGPkmHandler(m_device, logName); } else if (QSGKtxHandler::canRead(suffix, headerBlock)) { m_handler = new QSGKtxHandler(m_device, logName); } // else if OtherHandler::canRead() ...etc. } return (m_handler != nullptr); #else return false; #endif } QList QSGTextureReader::supportedFileFormats() { // Hardcoded for now return {QByteArrayLiteral("pkm"), QByteArrayLiteral("ktx")}; } bool QSGTextureReader::init() { if (!m_device) return false; return m_device->isReadable(); } QT_END_NAMESPACE