/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qsgtexturereader_p.h" #include #if QT_CONFIG(opengl) #include #endif QT_BEGIN_NAMESPACE QSGTextureReader::QSGTextureReader(QIODevice *device, const QString &fileName) { #if QT_CONFIG(opengl) m_reader = new QTextureFileReader(device, fileName); #else Q_UNUSED(device); Q_UNUSED(fileName); #endif } QSGTextureReader::~QSGTextureReader() { delete m_reader; } QQuickTextureFactory *QSGTextureReader::read() { #if QT_CONFIG(opengl) if (!m_reader) return nullptr; QTextureFileData texData = m_reader->read(); if (!texData.isValid()) return nullptr; return new QSGCompressedTextureFactory(texData); #else return nullptr; #endif } bool QSGTextureReader::isTexture() { return m_reader ? m_reader->canRead() : false; } QList QSGTextureReader::supportedFileFormats() { return QTextureFileReader::supportedFileFormats(); } QT_END_NAMESPACE