/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. 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These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QQUICKANIMATION_H #define QQUICKANIMATION_H #include "qquickstate_p.h" #include #include #include #include #include #include #include "private/qabstractanimationjob_p.h" #include QT_BEGIN_NAMESPACE class QQuickAbstractAnimationPrivate; class QQuickAnimationGroup; class Q_QUICK_PRIVATE_EXPORT QQuickAbstractAnimation : public QObject, public QQmlPropertyValueSource, public QQmlParserStatus { Q_OBJECT Q_DECLARE_PRIVATE(QQuickAbstractAnimation) Q_INTERFACES(QQmlParserStatus) Q_INTERFACES(QQmlPropertyValueSource) Q_ENUMS(Loops) Q_PROPERTY(bool running READ isRunning WRITE setRunning NOTIFY runningChanged) Q_PROPERTY(bool paused READ isPaused WRITE setPaused NOTIFY pausedChanged) Q_PROPERTY(bool alwaysRunToEnd READ alwaysRunToEnd WRITE setAlwaysRunToEnd NOTIFY alwaysRunToEndChanged) Q_PROPERTY(int loops READ loops WRITE setLoops NOTIFY loopCountChanged) Q_CLASSINFO("DefaultMethod", "start()") public: enum ThreadingModel { GuiThread, RenderThread, AnyThread }; QQuickAbstractAnimation(QObject *parent=0); virtual ~QQuickAbstractAnimation(); enum Loops { Infinite = -2 }; bool isRunning() const; void setRunning(bool); bool isPaused() const; void setPaused(bool); bool alwaysRunToEnd() const; void setAlwaysRunToEnd(bool); int loops() const; void setLoops(int); int duration() const; int currentTime(); void setCurrentTime(int); QQuickAnimationGroup *group() const; void setGroup(QQuickAnimationGroup *); void setDefaultTarget(const QQmlProperty &); void setDisableUserControl(); void setEnableUserControl(); bool userControlDisabled() const; void classBegin(); void componentComplete(); virtual ThreadingModel threadingModel() const; Q_SIGNALS: void started(); void stopped(); void runningChanged(bool); void pausedChanged(bool); void alwaysRunToEndChanged(bool); void loopCountChanged(int); public Q_SLOTS: void restart(); void start(); void pause(); void resume(); void stop(); void complete(); protected: QQuickAbstractAnimation(QQuickAbstractAnimationPrivate &dd, QObject *parent); QAbstractAnimationJob* initInstance(QAbstractAnimationJob *animation); public: enum TransitionDirection { Forward, Backward }; virtual QAbstractAnimationJob* transition(QQuickStateActions &actions, QQmlProperties &modified, TransitionDirection direction, QObject *defaultTarget = 0); QAbstractAnimationJob* qtAnimation(); private Q_SLOTS: void componentFinalized(); private: virtual void setTarget(const QQmlProperty &); void notifyRunningChanged(bool running); friend class QQuickBehavior; friend class QQuickBehaviorPrivate; friend class QQuickAnimationGroup; }; class QQuickPauseAnimationPrivate; class Q_QUICK_PRIVATE_EXPORT QQuickPauseAnimation : public QQuickAbstractAnimation { Q_OBJECT Q_DECLARE_PRIVATE(QQuickPauseAnimation) Q_PROPERTY(int duration READ duration WRITE setDuration NOTIFY durationChanged) public: QQuickPauseAnimation(QObject *parent=0); virtual ~QQuickPauseAnimation(); int duration() const; void setDuration(int); Q_SIGNALS: void durationChanged(int); protected: QAbstractAnimationJob* transition(QQuickStateActions &actions, QQmlProperties &modified, TransitionDirection direction, QObject *defaultTarget = 0); }; class QQuickScriptActionPrivate; class QQuickScriptAction : public QQuickAbstractAnimation { Q_OBJECT Q_DECLARE_PRIVATE(QQuickScriptAction) Q_PROPERTY(QQmlScriptString script READ script WRITE setScript) Q_PROPERTY(QString scriptName READ stateChangeScriptName WRITE setStateChangeScriptName) public: QQuickScriptAction(QObject *parent=0); virtual ~QQuickScriptAction(); QQmlScriptString script() const; void setScript(const QQmlScriptString &); QString stateChangeScriptName() const; void setStateChangeScriptName(const QString &); protected: virtual QAbstractAnimationJob* transition(QQuickStateActions &actions, QQmlProperties &modified, TransitionDirection direction, QObject *defaultTarget = 0); }; class QQuickPropertyActionPrivate; class QQuickPropertyAction : public QQuickAbstractAnimation { Q_OBJECT Q_DECLARE_PRIVATE(QQuickPropertyAction) Q_PROPERTY(QObject *target READ target WRITE setTargetObject NOTIFY targetChanged) Q_PROPERTY(QString property READ property WRITE setProperty NOTIFY propertyChanged) Q_PROPERTY(QString properties READ properties WRITE setProperties NOTIFY propertiesChanged) Q_PROPERTY(QQmlListProperty targets READ targets) Q_PROPERTY(QQmlListProperty exclude READ exclude) Q_PROPERTY(QVariant value READ value WRITE setValue NOTIFY valueChanged) public: QQuickPropertyAction(QObject *parent=0); virtual ~QQuickPropertyAction(); QObject *target() const; void setTargetObject(QObject *); QString property() const; void setProperty(const QString &); QString properties() const; void setProperties(const QString &); QQmlListProperty targets(); QQmlListProperty exclude(); QVariant value() const; void setValue(const QVariant &); Q_SIGNALS: void valueChanged(const QVariant &); void propertiesChanged(const QString &); void targetChanged(); void propertyChanged(); protected: virtual QAbstractAnimationJob* transition(QQuickStateActions &actions, QQmlProperties &modified, TransitionDirection direction, QObject *defaultTarget = 0); }; class QQuickPropertyAnimationPrivate; class Q_QUICK_PRIVATE_EXPORT QQuickPropertyAnimation : public QQuickAbstractAnimation { Q_OBJECT Q_DECLARE_PRIVATE(QQuickPropertyAnimation) Q_PROPERTY(int duration READ duration WRITE setDuration NOTIFY durationChanged) Q_PROPERTY(QVariant from READ from WRITE setFrom NOTIFY fromChanged) Q_PROPERTY(QVariant to READ to WRITE setTo NOTIFY toChanged) Q_PROPERTY(QEasingCurve easing READ easing WRITE setEasing NOTIFY easingChanged) Q_PROPERTY(QObject *target READ target WRITE setTargetObject NOTIFY targetChanged) Q_PROPERTY(QString property READ property WRITE setProperty NOTIFY propertyChanged) Q_PROPERTY(QString properties READ properties WRITE setProperties NOTIFY propertiesChanged) Q_PROPERTY(QQmlListProperty targets READ targets) Q_PROPERTY(QQmlListProperty exclude READ exclude) public: QQuickPropertyAnimation(QObject *parent=0); virtual ~QQuickPropertyAnimation(); virtual int duration() const; virtual void setDuration(int); QVariant from() const; void setFrom(const QVariant &); QVariant to() const; void setTo(const QVariant &); QEasingCurve easing() const; void setEasing(const QEasingCurve &); QObject *target() const; void setTargetObject(QObject *); QString property() const; void setProperty(const QString &); QString properties() const; void setProperties(const QString &); QQmlListProperty targets(); QQmlListProperty exclude(); protected: QQuickStateActions createTransitionActions(QQuickStateActions &actions, QQmlProperties &modified, QObject *defaultTarget = 0); QQuickPropertyAnimation(QQuickPropertyAnimationPrivate &dd, QObject *parent); virtual QAbstractAnimationJob* transition(QQuickStateActions &actions, QQmlProperties &modified, TransitionDirection direction, QObject *defaultTarget = 0); Q_SIGNALS: void durationChanged(int); void fromChanged(QVariant); void toChanged(QVariant); void easingChanged(const QEasingCurve &); void propertiesChanged(const QString &); void targetChanged(); void propertyChanged(); }; class Q_QUICK_PRIVATE_EXPORT QQuickColorAnimation : public QQuickPropertyAnimation { Q_OBJECT Q_DECLARE_PRIVATE(QQuickPropertyAnimation) Q_PROPERTY(QColor from READ from WRITE setFrom) Q_PROPERTY(QColor to READ to WRITE setTo) public: QQuickColorAnimation(QObject *parent=0); virtual ~QQuickColorAnimation(); QColor from() const; void setFrom(const QColor &); QColor to() const; void setTo(const QColor &); }; class Q_QUICK_PRIVATE_EXPORT QQuickNumberAnimation : public QQuickPropertyAnimation { Q_OBJECT Q_DECLARE_PRIVATE(QQuickPropertyAnimation) Q_PROPERTY(qreal from READ from WRITE setFrom) Q_PROPERTY(qreal to READ to WRITE setTo) public: QQuickNumberAnimation(QObject *parent=0); virtual ~QQuickNumberAnimation(); qreal from() const; void setFrom(qreal); qreal to() const; void setTo(qreal); protected: QQuickNumberAnimation(QQuickPropertyAnimationPrivate &dd, QObject *parent); private: void init(); }; class Q_QUICK_PRIVATE_EXPORT QQuickVector3dAnimation : public QQuickPropertyAnimation { Q_OBJECT Q_DECLARE_PRIVATE(QQuickPropertyAnimation) Q_PROPERTY(QVector3D from READ from WRITE setFrom) Q_PROPERTY(QVector3D to READ to WRITE setTo) public: QQuickVector3dAnimation(QObject *parent=0); virtual ~QQuickVector3dAnimation(); QVector3D from() const; void setFrom(QVector3D); QVector3D to() const; void setTo(QVector3D); }; class QQuickRotationAnimationPrivate; class Q_QUICK_PRIVATE_EXPORT QQuickRotationAnimation : public QQuickPropertyAnimation { Q_OBJECT Q_DECLARE_PRIVATE(QQuickRotationAnimation) Q_ENUMS(RotationDirection) Q_PROPERTY(qreal from READ from WRITE setFrom) Q_PROPERTY(qreal to READ to WRITE setTo) Q_PROPERTY(RotationDirection direction READ direction WRITE setDirection NOTIFY directionChanged) public: QQuickRotationAnimation(QObject *parent=0); virtual ~QQuickRotationAnimation(); qreal from() const; void setFrom(qreal); qreal to() const; void setTo(qreal); enum RotationDirection { Numerical, Shortest, Clockwise, Counterclockwise }; RotationDirection direction() const; void setDirection(RotationDirection direction); Q_SIGNALS: void directionChanged(); }; class QQuickAnimationGroupPrivate; class Q_QUICK_PRIVATE_EXPORT QQuickAnimationGroup : public QQuickAbstractAnimation { Q_OBJECT Q_DECLARE_PRIVATE(QQuickAnimationGroup) Q_CLASSINFO("DefaultProperty", "animations") Q_PROPERTY(QQmlListProperty animations READ animations) public: QQuickAnimationGroup(QObject *parent); virtual ~QQuickAnimationGroup(); QQmlListProperty animations(); friend class QQuickAbstractAnimation; protected: QQuickAnimationGroup(QQuickAnimationGroupPrivate &dd, QObject *parent); }; class QQuickSequentialAnimation : public QQuickAnimationGroup { Q_OBJECT Q_DECLARE_PRIVATE(QQuickAnimationGroup) public: QQuickSequentialAnimation(QObject *parent=0); virtual ~QQuickSequentialAnimation(); protected: virtual ThreadingModel threadingModel() const; virtual QAbstractAnimationJob* transition(QQuickStateActions &actions, QQmlProperties &modified, TransitionDirection direction, QObject *defaultTarget = 0); }; class Q_QUICK_PRIVATE_EXPORT QQuickParallelAnimation : public QQuickAnimationGroup { Q_OBJECT Q_DECLARE_PRIVATE(QQuickAnimationGroup) public: QQuickParallelAnimation(QObject *parent=0); virtual ~QQuickParallelAnimation(); protected: virtual ThreadingModel threadingModel() const; virtual QAbstractAnimationJob* transition(QQuickStateActions &actions, QQmlProperties &modified, TransitionDirection direction, QObject *defaultTarget = 0); }; QT_END_NAMESPACE QML_DECLARE_TYPE(QQuickAbstractAnimation) QML_DECLARE_TYPE(QQuickPauseAnimation) QML_DECLARE_TYPE(QQuickScriptAction) QML_DECLARE_TYPE(QQuickPropertyAction) QML_DECLARE_TYPE(QQuickPropertyAnimation) QML_DECLARE_TYPE(QQuickColorAnimation) QML_DECLARE_TYPE(QQuickNumberAnimation) QML_DECLARE_TYPE(QQuickSequentialAnimation) QML_DECLARE_TYPE(QQuickParallelAnimation) QML_DECLARE_TYPE(QQuickVector3dAnimation) QML_DECLARE_TYPE(QQuickRotationAnimation) #endif // QQUICKANIMATION_H