/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QQUICKANIMATION2_P_H #define QQUICKANIMATION2_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include "qquickanimation_p.h" #include #include #include #include #include "private/qpauseanimationjob_p.h" #include #include #include "private/qanimationgroupjob_p.h" #include #include QT_BEGIN_NAMESPACE //interface for classes that provide animation actions for QActionAnimation class QAbstractAnimationAction { public: virtual ~QAbstractAnimationAction() {} virtual void doAction() = 0; virtual void debugAction(QDebug, int) const {} }; //templated animation action //allows us to specify an action that calls a function of a class. //(so that class doesn't have to inherit QQuickAbstractAnimationAction) template class QAnimationActionProxy : public QAbstractAnimationAction { public: QAnimationActionProxy(T *instance) : m_instance(instance) {} virtual void doAction() { (m_instance->*method)(); } virtual void debugAction(QDebug d, int indentLevel) const { (m_instance->*debugMethod)(d, indentLevel); } private: T *m_instance; }; //performs an action of type QAbstractAnimationAction class Q_AUTOTEST_EXPORT QActionAnimation : public QAbstractAnimationJob { Q_DISABLE_COPY(QActionAnimation) public: QActionAnimation(); QActionAnimation(QAbstractAnimationAction *action); ~QActionAnimation(); virtual int duration() const; void setAnimAction(QAbstractAnimationAction *action); protected: virtual void updateCurrentTime(int); virtual void updateState(State newState, State oldState); void debugAnimation(QDebug d) const; private: QAbstractAnimationAction *animAction; }; class QQuickBulkValueUpdater { public: virtual ~QQuickBulkValueUpdater() {} virtual void setValue(qreal value) = 0; virtual void debugUpdater(QDebug, int) const {} }; //animates QQuickBulkValueUpdater (assumes start and end values will be reals or compatible) class Q_AUTOTEST_EXPORT QQuickBulkValueAnimator : public QAbstractAnimationJob { Q_DISABLE_COPY(QQuickBulkValueAnimator) public: QQuickBulkValueAnimator(); ~QQuickBulkValueAnimator(); void setAnimValue(QQuickBulkValueUpdater *value); QQuickBulkValueUpdater *getAnimValue() const { return animValue; } void setFromSourcedValue(bool *value) { fromSourced = value; } int duration() const { return m_duration; } void setDuration(int msecs) { m_duration = msecs; } QEasingCurve easingCurve() const { return easing; } void setEasingCurve(const QEasingCurve &curve) { easing = curve; } protected: void updateCurrentTime(int currentTime); void topLevelAnimationLoopChanged(); void debugAnimation(QDebug d) const; private: QQuickBulkValueUpdater *animValue; bool *fromSourced; int m_duration; QEasingCurve easing; }; //an animation that just gives a tick template class QTickAnimationProxy : public QAbstractAnimationJob { Q_DISABLE_COPY(QTickAnimationProxy) public: QTickAnimationProxy(T *instance) : QAbstractAnimationJob(), m_instance(instance) {} virtual int duration() const { return -1; } protected: virtual void updateCurrentTime(int msec) { (m_instance->*method)(msec); } private: T *m_instance; }; class Q_QUICK_PRIVATE_EXPORT QQuickAbstractAnimationPrivate : public QObjectPrivate, public QAnimationJobChangeListener { Q_DECLARE_PUBLIC(QQuickAbstractAnimation) public: QQuickAbstractAnimationPrivate() : running(false), paused(false), alwaysRunToEnd(false), /*connectedTimeLine(false), */componentComplete(true), avoidPropertyValueSourceStart(false), disableUserControl(false), registered(false), loopCount(1), group(0), animationInstance(0) {} bool running:1; bool paused:1; bool alwaysRunToEnd:1; //bool connectedTimeLine:1; bool componentComplete:1; bool avoidPropertyValueSourceStart:1; bool disableUserControl:1; bool registered:1; int loopCount; void commence(); virtual void animationFinished(QAbstractAnimationJob *); QQmlProperty defaultProperty; QQuickAnimationGroup *group; QAbstractAnimationJob* animationInstance; static QQmlProperty createProperty(QObject *obj, const QString &str, QObject *infoObj, QString *errorMessage = Q_NULLPTR); }; class QQuickPauseAnimationPrivate : public QQuickAbstractAnimationPrivate { Q_DECLARE_PUBLIC(QQuickPauseAnimation) public: QQuickPauseAnimationPrivate() : QQuickAbstractAnimationPrivate(), duration(250) {} int duration; }; class QQuickScriptActionPrivate : public QQuickAbstractAnimationPrivate { Q_DECLARE_PUBLIC(QQuickScriptAction) public: QQuickScriptActionPrivate(); QQmlScriptString script; QString name; QQmlScriptString runScriptScript; bool hasRunScriptScript; bool reversing; void execute(); QAbstractAnimationAction* createAction(); void debugAction(QDebug d, int indentLevel) const; typedef QAnimationActionProxy Proxy; }; class QQuickPropertyActionPrivate : public QQuickAbstractAnimationPrivate { Q_DECLARE_PUBLIC(QQuickPropertyAction) public: QQuickPropertyActionPrivate() : QQuickAbstractAnimationPrivate(), target(0) {} QObject *target; QString propertyName; QString properties; QList targets; QList exclude; QQmlNullableValue value; }; class QQuickAnimationGroupPrivate : public QQuickAbstractAnimationPrivate { Q_DECLARE_PUBLIC(QQuickAnimationGroup) public: QQuickAnimationGroupPrivate() : QQuickAbstractAnimationPrivate() {} static void append_animation(QQmlListProperty *list, QQuickAbstractAnimation *role); static void clear_animation(QQmlListProperty *list); QList animations; }; class QQuickPropertyAnimationPrivate : public QQuickAbstractAnimationPrivate { Q_DECLARE_PUBLIC(QQuickPropertyAnimation) public: QQuickPropertyAnimationPrivate() : QQuickAbstractAnimationPrivate(), target(0), fromSourced(false), fromIsDefined(false), toIsDefined(false), defaultToInterpolatorType(0), interpolatorType(0), interpolator(0), duration(250), actions(0) {} QVariant from; QVariant to; QObject *target; QString propertyName; QString properties; QList targets; QList exclude; QString defaultProperties; bool fromSourced; bool fromIsDefined:1; bool toIsDefined:1; bool defaultToInterpolatorType:1; int interpolatorType; QVariantAnimation::Interpolator interpolator; int duration; QEasingCurve easing; // for animations that don't use the QQuickBulkValueAnimator QQuickStateActions *actions; static QVariant interpolateVariant(const QVariant &from, const QVariant &to, qreal progress); static void convertVariant(QVariant &variant, int type); }; class QQuickRotationAnimationPrivate : public QQuickPropertyAnimationPrivate { Q_DECLARE_PUBLIC(QQuickRotationAnimation) public: QQuickRotationAnimationPrivate() : direction(QQuickRotationAnimation::Numerical) {} QQuickRotationAnimation::RotationDirection direction; }; class Q_AUTOTEST_EXPORT QQuickAnimationPropertyUpdater : public QQuickBulkValueUpdater { public: QQuickAnimationPropertyUpdater() : interpolatorType(0), interpolator(0), prevInterpolatorType(0), reverse(false), fromSourced(false), fromDefined(false), wasDeleted(0) {} ~QQuickAnimationPropertyUpdater(); void setValue(qreal v); void debugUpdater(QDebug d, int indentLevel) const; QQuickStateActions actions; int interpolatorType; //for Number/ColorAnimation QVariantAnimation::Interpolator interpolator; int prevInterpolatorType; //for generic bool reverse; bool fromSourced; bool fromDefined; bool *wasDeleted; }; QT_END_NAMESPACE #endif // QQUICKANIMATION2_P_H