/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QQUICKANIMATOR_P_H #define QQUICKANIMATOR_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include "qquickanimation_p.h" QT_BEGIN_NAMESPACE class QQuickItem; class QQuickAnimatorJob; class QQuickAnimatorPrivate; class Q_QUICK_PRIVATE_EXPORT QQuickAnimator : public QQuickAbstractAnimation { Q_OBJECT Q_DECLARE_PRIVATE(QQuickAnimator) Q_PROPERTY(QQuickItem *target READ targetItem WRITE setTargetItem NOTIFY targetItemChanged) Q_PROPERTY(QEasingCurve easing READ easing WRITE setEasing NOTIFY easingChanged) Q_PROPERTY(int duration READ duration WRITE setDuration NOTIFY durationChanged) Q_PROPERTY(qreal to READ to WRITE setTo NOTIFY toChanged) Q_PROPERTY(qreal from READ from WRITE setFrom NOTIFY fromChanged) public: QQuickItem *targetItem() const; void setTargetItem(QQuickItem *target); int duration() const; void setDuration(int duration); QEasingCurve easing() const; void setEasing(const QEasingCurve & easing); qreal to() const; void setTo(qreal to); qreal from() const; void setFrom(qreal from); protected: ThreadingModel threadingModel() const override { return RenderThread; } virtual QQuickAnimatorJob *createJob() const = 0; virtual QString propertyName() const = 0; QAbstractAnimationJob *transition(QQuickStateActions &actions, QQmlProperties &modified, TransitionDirection, QObject *) override; QQuickAnimator(QQuickAnimatorPrivate &dd, QObject *parent = 0); QQuickAnimator(QObject *parent = 0); Q_SIGNALS: void targetItemChanged(QQuickItem *); void durationChanged(int duration); void easingChanged(const QEasingCurve &curve); void toChanged(qreal to); void fromChanged(qreal from); }; class QQuickScaleAnimatorPrivate; class Q_QUICK_PRIVATE_EXPORT QQuickScaleAnimator : public QQuickAnimator { Q_OBJECT public: QQuickScaleAnimator(QObject *parent = 0); protected: QQuickAnimatorJob *createJob() const override; QString propertyName() const override { return QStringLiteral("scale"); } }; class Q_QUICK_PRIVATE_EXPORT QQuickXAnimator : public QQuickAnimator { Q_OBJECT public: QQuickXAnimator(QObject *parent = 0); protected: QQuickAnimatorJob *createJob() const override; QString propertyName() const override { return QStringLiteral("x"); } }; class Q_QUICK_PRIVATE_EXPORT QQuickYAnimator : public QQuickAnimator { Q_OBJECT public: QQuickYAnimator(QObject *parent = 0); protected: QQuickAnimatorJob *createJob() const override; QString propertyName() const override { return QStringLiteral("y"); } }; class Q_QUICK_PRIVATE_EXPORT QQuickOpacityAnimator : public QQuickAnimator { Q_OBJECT public: QQuickOpacityAnimator(QObject *parent = 0); protected: QQuickAnimatorJob *createJob() const override; QString propertyName() const override { return QStringLiteral("opacity"); } }; class QQuickRotationAnimatorPrivate; class Q_QUICK_PRIVATE_EXPORT QQuickRotationAnimator : public QQuickAnimator { Q_OBJECT Q_DECLARE_PRIVATE(QQuickRotationAnimator) Q_PROPERTY(RotationDirection direction READ direction WRITE setDirection NOTIFY directionChanged) public: enum RotationDirection { Numerical, Shortest, Clockwise, Counterclockwise }; Q_ENUM(RotationDirection) QQuickRotationAnimator(QObject *parent = 0); void setDirection(RotationDirection dir); RotationDirection direction() const; Q_SIGNALS: void directionChanged(RotationDirection dir); protected: QQuickAnimatorJob *createJob() const override; QString propertyName() const override { return QStringLiteral("rotation"); } }; #if QT_CONFIG(quick_shadereffect) && QT_CONFIG(opengl) class QQuickUniformAnimatorPrivate; class Q_QUICK_PRIVATE_EXPORT QQuickUniformAnimator : public QQuickAnimator { Q_OBJECT Q_DECLARE_PRIVATE(QQuickUniformAnimator) Q_PROPERTY(QString uniform READ uniform WRITE setUniform NOTIFY uniformChanged) public: QQuickUniformAnimator(QObject *parent = 0); QString uniform() const; void setUniform(const QString &); Q_SIGNALS: void uniformChanged(const QString &); protected: QQuickAnimatorJob *createJob() const override; QString propertyName() const override; }; #endif QT_END_NAMESPACE QML_DECLARE_TYPE(QQuickAnimator) QML_DECLARE_TYPE(QQuickXAnimator) QML_DECLARE_TYPE(QQuickYAnimator) QML_DECLARE_TYPE(QQuickScaleAnimator) QML_DECLARE_TYPE(QQuickRotationAnimator) QML_DECLARE_TYPE(QQuickOpacityAnimator) #if QT_CONFIG(quick_shadereffect) && QT_CONFIG(opengl) QML_DECLARE_TYPE(QQuickUniformAnimator) #endif #endif // QQUICKANIMATOR_P_H