/**************************************************************************** ** ** Copyright (C) 2021 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:COMM$ ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** $QT_END_LICENSE$ ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ****************************************************************************/ #ifndef QQUICKANIMATOR_P_P_H #define QQUICKANIMATOR_P_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include "qquickanimator_p.h" #include "qquickanimation_p_p.h" #include QT_BEGIN_NAMESPACE class QQuickAnimatorJob; class QQuickAnimatorPrivate : public QQuickAbstractAnimationPrivate { Q_DECLARE_PUBLIC(QQuickAnimator) public: QQuickAnimatorPrivate() : target(0) , duration(250) , from(0) , to(0) , isFromDefined(false) , isToDefined(false) { } QPointer target; int duration; QEasingCurve easing; qreal from; qreal to; uint isFromDefined : 1; uint isToDefined : 1; void apply(QQuickAnimatorJob *job, const QString &propertyName, QQuickStateActions &actions, QQmlProperties &modified, QObject *defaultTarget); }; class QQuickRotationAnimatorPrivate : public QQuickAnimatorPrivate { public: QQuickRotationAnimatorPrivate() : direction(QQuickRotationAnimator::Numerical) { } QQuickRotationAnimator::RotationDirection direction; }; class QQuickUniformAnimatorPrivate : public QQuickAnimatorPrivate { public: QString uniform; }; QT_END_NAMESPACE #endif // QQUICKANIMATOR_P_P_H