/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Copyright (C) 2016 Gunnar Sletta ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qquickanimatorcontroller_p.h" #include #include #include #include #include QT_BEGIN_NAMESPACE QQuickAnimatorController::~QQuickAnimatorController() { } QQuickAnimatorController::QQuickAnimatorController(QQuickWindow *window) : m_window(window) { } static void qquickanimator_invalidate_jobs(QAbstractAnimationJob *job) { if (job->isRenderThreadJob()) { static_cast(job)->invalidate(); } else if (job->isGroup()) { QAnimationGroupJob *g = static_cast(job); for (QAbstractAnimationJob *a = g->firstChild(); a; a = a->nextSibling()) qquickanimator_invalidate_jobs(a); } } void QQuickAnimatorController::windowNodesDestroyed() { for (const QSharedPointer &toStop : qAsConst(m_rootsPendingStop)) { qquickanimator_invalidate_jobs(toStop.data()); toStop->stop(); } m_rootsPendingStop.clear(); // Clear animation roots and iterate over a temporary to avoid that job->stop() // modifies the m_animationRoots and messes with our iteration const auto roots = m_animationRoots; m_animationRoots.clear(); for (const QSharedPointer &job : roots) { qquickanimator_invalidate_jobs(job.data()); // Stop it and add it to the list of pending start so it might get // started later on. job->stop(); m_rootsPendingStart.insert(job); } } void QQuickAnimatorController::advance() { bool running = false; for (const QSharedPointer &job : qAsConst(m_animationRoots)) { if (job->isRunning()) { running = true; break; } } for (QQuickAnimatorJob *job : qAsConst(m_runningAnimators)) job->commit(); if (running) m_window->update(); } static void qquickanimator_sync_before_start(QAbstractAnimationJob *job) { if (job->isRenderThreadJob()) { static_cast(job)->preSync(); } else if (job->isGroup()) { QAnimationGroupJob *g = static_cast(job); for (QAbstractAnimationJob *a = g->firstChild(); a; a = a->nextSibling()) qquickanimator_sync_before_start(a); } } void QQuickAnimatorController::beforeNodeSync() { for (const QSharedPointer &toStop : qAsConst(m_rootsPendingStop)) { toStop->stop(); m_animationRoots.remove(toStop.data()); } m_rootsPendingStop.clear(); for (QQuickAnimatorJob *job : qAsConst(m_runningAnimators)) job->preSync(); // Start pending jobs for (const QSharedPointer &job : qAsConst(m_rootsPendingStart)) { Q_ASSERT(!job->isRunning()); // We want to make sure that presync is called before // updateAnimationTime is called the very first time, so before // starting a tree of jobs, we go through it and call preSync on all // its animators. qquickanimator_sync_before_start(job.data()); // The start the job.. job->start(); m_animationRoots.insert(job.data(), job); } m_rootsPendingStart.clear(); // Issue an update directly on the window to force another render pass. if (m_animationRoots.size()) m_window->update(); } void QQuickAnimatorController::afterNodeSync() { for (QQuickAnimatorJob *job : qAsConst(m_runningAnimators)) job->postSync(); } void QQuickAnimatorController::animationFinished(QAbstractAnimationJob *job) { m_animationRoots.remove(job); } void QQuickAnimatorController::animationStateChanged(QAbstractAnimationJob *job, QAbstractAnimationJob::State newState, QAbstractAnimationJob::State oldState) { Q_ASSERT(job->isRenderThreadJob()); QQuickAnimatorJob *animator = static_cast(job); if (newState == QAbstractAnimationJob::Running) { m_runningAnimators.insert(animator); } else if (oldState == QAbstractAnimationJob::Running) { animator->commit(); m_runningAnimators.remove(animator); } } void QQuickAnimatorController::requestSync() { // Force a "sync" pass as the newly started animation needs to sync properties from GUI. m_window->maybeUpdate(); } // All this is being executed on the GUI thread while the animator controller // is locked. void QQuickAnimatorController::start_helper(QAbstractAnimationJob *job) { if (job->isRenderThreadJob()) { QQuickAnimatorJob *j = static_cast(job); j->addAnimationChangeListener(this, QAbstractAnimationJob::StateChange); j->initialize(this); } else if (job->isGroup()) { QAnimationGroupJob *g = static_cast(job); for (QAbstractAnimationJob *a = g->firstChild(); a; a = a->nextSibling()) start_helper(a); } } // Called by the proxy when it is time to kick off an animation job void QQuickAnimatorController::start(const QSharedPointer &job) { m_rootsPendingStart.insert(job); m_rootsPendingStop.remove(job); job->addAnimationChangeListener(this, QAbstractAnimationJob::Completion); start_helper(job.data()); requestSync(); } // Called by the proxy when it is time to stop an animation job. void QQuickAnimatorController::cancel(const QSharedPointer &job) { m_rootsPendingStart.remove(job); m_rootsPendingStop.insert(job); } QT_END_NAMESPACE #include "moc_qquickanimatorcontroller_p.cpp"