/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QQUICKANIMATORCONTROLLER_P_H #define QQUICKANIMATORCONTROLLER_P_H #include "qquickanimatorjob_p.h" #include #include #include QT_BEGIN_NAMESPACE class QQuickAnimatorController : public QObject, public QAnimationJobChangeListener { Q_OBJECT public: enum EventType { // GUI to RT events StartAnimation = QEvent::User + 1, StopAnimation, DeleteAnimation, // RT back to GUI events AnimationFinished }; class Event : public QEvent { public: Event(QAbstractAnimationJob *j, EventType type) : QEvent(QEvent::Type(type)) , job(j) { } QAbstractAnimationJob *job; }; QQuickAnimatorController(); ~QQuickAnimatorController(); void advance(); void beforeNodeSync(); void afterNodeSync(); bool event(QEvent *); void startAnimation(QAbstractAnimationJob *job); void animationStateChanged(QAbstractAnimationJob *job, QAbstractAnimationJob::State newState, QAbstractAnimationJob::State oldState); public Q_SLOTS: void animationsStarted(); void itemDestroyed(QObject *); public: QList starting; QList stopped; QSet activeRootAnimations; QSet activeLeafAnimations; QHash transforms; QSet deletedSinceLastFrame; QQuickWindow *window; QMutex mutex; }; QT_END_NAMESPACE #endif // QQUICKANIMATORCONTROLLER_P_H